On a related but different topic to my first "nostalgia" thread, which is debating the concept of whether nostalgia games as a whole are a good or bad thing, I would like this thread to discuss the nostalgia games themselves, and what and how they would be true to their base or a false grab at a "brand name". for the purpose of this thread, a "nostalgia game" is defined as a new version of a classic game that has not been in continuous print. SO for example Vampire or Call of Cthulhu are NOT nostalgia games, because they've never been away.
I'm talking about the "Insert Game Here is back!! and now its D20/Unisystem/updated for the 20th century/finally how the author intended/fat free/insert selling point here!"
Some examples:
Paranoia XP: a nostalgia remake of the original Paranoia. To me this is an example of a nostalgia game done right. It is true to the paranoia base, keeps everything nescessary that people playing it say "this is paranoia, for sure". It was written by people clearly familiar with the classic game and with the fan base and what they would want from it.
However, it is also not stuck in the past. It takes the old concepts and remakes them in a way that is not disrespectful but that gives the game some new spins and concepts.
Gamma World D20: An example in my opinion of how to do everything wrong with a nostalgia game. The author clearly has zero respect for the fans of GW, and what he produced was basically a post-apocalyptic game that has NOTHING to do with the original Gamma World other than the title, which leads one to the conclusion of "blatant name-grabbing", that the author simply wanted to steal the name "gamma world" to make his rather dull pseudo-intellectual work sell much more copies than it would if it had been under any other title. He does this by stabbing the old fan base in the back, spitting on their dreams of a return of their classic game.
please give your opinions of other nostalgia games, and whether they do a good job or fail to capture the original spirit, or are a blatant name-grab.
Nisarg
I'm talking about the "Insert Game Here is back!! and now its D20/Unisystem/updated for the 20th century/finally how the author intended/fat free/insert selling point here!"
Some examples:
Paranoia XP: a nostalgia remake of the original Paranoia. To me this is an example of a nostalgia game done right. It is true to the paranoia base, keeps everything nescessary that people playing it say "this is paranoia, for sure". It was written by people clearly familiar with the classic game and with the fan base and what they would want from it.
However, it is also not stuck in the past. It takes the old concepts and remakes them in a way that is not disrespectful but that gives the game some new spins and concepts.
Gamma World D20: An example in my opinion of how to do everything wrong with a nostalgia game. The author clearly has zero respect for the fans of GW, and what he produced was basically a post-apocalyptic game that has NOTHING to do with the original Gamma World other than the title, which leads one to the conclusion of "blatant name-grabbing", that the author simply wanted to steal the name "gamma world" to make his rather dull pseudo-intellectual work sell much more copies than it would if it had been under any other title. He does this by stabbing the old fan base in the back, spitting on their dreams of a return of their classic game.
please give your opinions of other nostalgia games, and whether they do a good job or fail to capture the original spirit, or are a blatant name-grab.
Nisarg


