D&D 5E 2nd Trivia Quiz on 5e Dungeons&Dragons

Well cantrips are spells, but they are so easy to learn that they don't need any preparation. You can never unlearn spells, only change your prepared ones. :-)
 

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Well cantrips are spells, but they are so easy to learn that they don't need any preparation. You can never unlearn spells, only change your prepared ones. :-)

Some spell-casting classes can "unlearn" spells when you advance a level.

For example, here is the text for Sorcerer:

Additionally, when you gain a level in this class,
you can choose one of the sorcerer spells you know
and replace it with another spell from the sorcerer
spell list, which also must be o f a level for which you
have spell slots.
 

I get that. The point could also be made that a 'ranged attack roll' and a 'ranged spell attack' are different things.

Unless you're also going to argue that "ranged attack roll" and "ranged weapon attack" are two different things, I'm not sure why that matters. Both ranged spell attacks and ranged weapon attacks use ranged attack rolls.
 

Some spell-casting classes can "unlearn" spells when you advance a level.

For example, here is the text for Sorcerer:

Additionally, when you gain a level in this class,
you can choose one of the sorcerer spells you know
and replace it with another spell from the sorcerer
spell list, which also must be of a level for which you
have spell slots.

I'd guess the conflict here is that cantrips don't use spell slots, so it's disqualified from swapping based on that.
 

It's under the crossbow feat, so it's pretty obvious they are talking about weapons and not spells. It doesn't even pass the basic logic sniff test. Why would being an expert at a crossbow suddenly mean you don't suffer disadvantage with spells?

Because lots of feats do things that aren't directly implied by their fluff. If they'd wanted to say "ranged attack rolls with weapons", they could have.
 

9/10, because I was marked incorrect on the cantrip question.

I'll agree with the reasoning that the generic 'you can retrain spells on your spells known list' doesn't work with cantrips because cantrips don't use spell slots. I thought that bards who gain cantrips via their Magical Secrets class feature could replace the cantrips learned that way, but on reviewing the class feature in the PH, no such exception is listed; a bard would replace spells gained by Magical Secrets using the general rule listed under the bard class, which, by the reasoning above, prohibits replacing cantrips.

There is, however, a way to replace a cantrip, though it uses only optional rules. Take the Magic Initiate feat, choosing cleric and select two cantrips. Then retrain the feat, choosing Magic Initiate again but choosing warlock as the class instead. You must replace your cantrips for this feat, as no cleric cantrip appears on the warlock cantrip list (and vice versa). (Both feats and retraining are optional rules, though commonly used -- both are used in the Adventurers League organized play campaign, for instance.) Although Spell Sniper does also allow the choice of a cantrip, that feat tells you to choose the cantrip directly rather than choosing a class from which to select your cantrip -- as such, a DM could rule that 'retraining' Spell Sniper for Spell Sniper would not allow you to change your cantrip choice, as the 'new' feat is functionally identical to the 'old' feat, which is not the case in the Magic Initiate example. Likewise, if you choose to retrain Magic Initiate (cleric) for Magic Initiate (druid), a DM might rule that you must keep any cantrips that appear on both lists -- choosing mutually exclusive cantrip lists forces a change.

I'm counting my score as 9.5 out of 10. ; )

--
Pauper
 
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It's under the crossbow feat, so it's pretty obvious they are talking about weapons and not spells. It doesn't even pass the basic logic sniff test. Why would being an expert at a crossbow suddenly mean you don't suffer disadvantage with spells?

Well, the short yet blunt answer is because that's what the writers intended when they created the feat, as explained in the Sage Advice paragraph about it. They purposely created many of the feats with a benefit to specific types of characters, as well as a more general benefit, like a +1 to a stat, or the extra attack granted by Great Weapon Master that benefits ALL melee weapon attacks, not just heavy weapons.
 

Got 9 out of 10. The only one I got wrong was replacing a known cantrip with another. I could have sworn that you could do that in a few different ways.

EDIT: I see that I'm not the only one who got that one wrong. Good to know I'm not alone in my confusion :)
 

Well, the short yet blunt answer is because that's what the writers intended when they created the feat, as explained in the Sage Advice paragraph about it. They purposely created many of the feats with a benefit to specific types of characters, as well as a more general benefit, like a +1 to a stat, or the extra attack granted by Great Weapon Master that benefits ALL melee weapon attacks, not just heavy weapons.

Furthermore the lead devs have specifically stated that it works with all ranged attacks, including ranged spell attacks.
 

I got the "stow a weapon as part of a move" question wrong because I thought you meant Dual Wielder in the "Only with the Two Weapon Fighting feat" answer. Depending on your interpretation of Dual Wielder, you could stow a weapon as part of a move and then draw another if you were using the respective weapons in separate hands.
 
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