daemonslye
First Post
From the (3.0) SRD
It is not clear to me that it protects agains "touch" attacks;
However, what other attacks do incorp. creatures have? duh.
Any other opinions? References?
Exactly. Druids are awesome, but I am not sure I would be
optimized in this world/party.
You are right - Not a joke and not powerful enough at
the level I am playing at (12) for a potential "one-off"
long game.
Good (if expensive) suggestion - But I want to finalize on
'concept' before I spend too much time looking at equipment
(though such magic will factor into the final calculation).
So where I am at:
Forsaker - Will likely be running around without DR for
some of the time (though will keep the ability to hit
creatures with DR - unless this has been errata'ed).
Reasonably powerful, but without magic, mobility
suffers and he is a magnet for incorp. touch and
vampire draining attacks.
Foe Hunter - Can use magic for defense - A cleric
level with the mysticism domain and a wand of
neg plane prot. might work.
Shifter - Complex to play but great mobility options
and just a level shy of getting incorp. forms (doh!).
I would be interested of any good tactics or nice
combo items with this one if anyone has thoughts
on this. I assume I can take a feat to boost the
number of times I can wildshape/shift per day.
No major new revelations, but good ideas on
refinements so far. Thanks!
~D
Ghost Touch
Both the enhancement bonus and the armor bonus of this armor or shield count against the attacks of incorporeal creatures. Further, it can be picked up, moved, and worn by incorporeal creatures at any time. Incorporeal creatures gain the armor or shield’s enhancement bonus against both corporeal and incorporeal attacks, and they can still pass freely through solid objects.
Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, etherealness; Market Price: +3 bonus.
It is not clear to me that it protects agains "touch" attacks;
However, what other attacks do incorp. creatures have? duh.
Any other opinions? References?
I like Sunbeam, but that would take you one more Druid level.
Exactly. Druids are awesome, but I am not sure I would be
optimized in this world/party.
[Hunter of the Dead.....]Why is it a joke?
You are right - Not a joke and not powerful enough at
the level I am playing at (12) for a potential "one-off"
long game.
If you're playing a fighter type, consider taking a level of ranger and dual-wielding ghost touch disrupting weapons.
Good (if expensive) suggestion - But I want to finalize on
'concept' before I spend too much time looking at equipment
(though such magic will factor into the final calculation).
So where I am at:
Forsaker - Will likely be running around without DR for
some of the time (though will keep the ability to hit
creatures with DR - unless this has been errata'ed).
Reasonably powerful, but without magic, mobility
suffers and he is a magnet for incorp. touch and
vampire draining attacks.
Foe Hunter - Can use magic for defense - A cleric
level with the mysticism domain and a wand of
neg plane prot. might work.
Shifter - Complex to play but great mobility options
and just a level shy of getting incorp. forms (doh!).
I would be interested of any good tactics or nice
combo items with this one if anyone has thoughts
on this. I assume I can take a feat to boost the
number of times I can wildshape/shift per day.
No major new revelations, but good ideas on
refinements so far. Thanks!
~D