Numion
First Post
Hi!
I'm starting in a new campaign that allows about all the books we have for character building (most WotC 3.0e and Malhavoc). I've chosen to play a cleric who specialises in BIG charges. I'll combine Headlong Rush (double damage on a charge) feat from Races of Faerun with Rhinohide armor for triple damage on charges. Because the DM allows a race of ECL of 1 or 2 for free I'm taking Grey Orc from Races of Faerun (gotta be orc to get the headlong rush). So thats the basic concept: Charging Grey Orc Cleric. I'm looking for a little advice here ..
This is what I've come up with:
Domains:
Time (from FRCS) & Magic. This allows for 3.0e Haste, Time Stop, and magic allows me to use Wizard spell trigger items, like a wand of shield. Wand of shield might be important to protect me during and after charges. (And I've munched that I'll get +21 AC from Holy Star (magic of faerun), Shield and Haste at higher levels).
I chose to not use the War domain, even though that means no martial weapons, because Time and Magic are much better otherwise.
At 5th level I'll multiclass for one level of Fighter (cleric favored class) to get the Headlong Rush (BAB +4 required) feat, and get Martial Weapon proficiency.
Then I'll start using Falchion for those über-charges.
So thats the plan:
Levels 1-4: Cleric, use Greataxe and Comp. Longbow which are racial weapons for Grey Orcs
Level 5: 1 Fighter level, take Headlong Rush, start charging!
Levels 6-20+ Cleric, maybe Divine Disciple for 3rd domain or other PrC
For feats I've thought: quicken / extend & persistant, power attack, close quarters fighting.
Reasoning for this build:
Class is cleric because fighters to-hit bonuses just don't cut at higher levels .. divine power & favor make a big difference. And clerics cannot be killed easily.
Charging is the chosen method because melee types lose to archers because they don't get full attacks as often. The solution here is that each charge counts as three hits, maybe four hits with critical (12-20 threat range with falchion). Thats the real ultimate power.
But now I'll need your help. I'm not that familiar with all material, so I'd be happy to hear your comments and suggestions. Any good feats or PrCs you could recommend?. My last character was a cleric archer, which worked well, so I'm confident that cleric is the way to go here. We're starting at level 1, so this really is long-term planning! Thanks in advance.
I'm starting in a new campaign that allows about all the books we have for character building (most WotC 3.0e and Malhavoc). I've chosen to play a cleric who specialises in BIG charges. I'll combine Headlong Rush (double damage on a charge) feat from Races of Faerun with Rhinohide armor for triple damage on charges. Because the DM allows a race of ECL of 1 or 2 for free I'm taking Grey Orc from Races of Faerun (gotta be orc to get the headlong rush). So thats the basic concept: Charging Grey Orc Cleric. I'm looking for a little advice here ..
This is what I've come up with:
Domains:
Time (from FRCS) & Magic. This allows for 3.0e Haste, Time Stop, and magic allows me to use Wizard spell trigger items, like a wand of shield. Wand of shield might be important to protect me during and after charges. (And I've munched that I'll get +21 AC from Holy Star (magic of faerun), Shield and Haste at higher levels).
I chose to not use the War domain, even though that means no martial weapons, because Time and Magic are much better otherwise.
At 5th level I'll multiclass for one level of Fighter (cleric favored class) to get the Headlong Rush (BAB +4 required) feat, and get Martial Weapon proficiency.
Then I'll start using Falchion for those über-charges.
So thats the plan:
Levels 1-4: Cleric, use Greataxe and Comp. Longbow which are racial weapons for Grey Orcs
Level 5: 1 Fighter level, take Headlong Rush, start charging!
Levels 6-20+ Cleric, maybe Divine Disciple for 3rd domain or other PrC
For feats I've thought: quicken / extend & persistant, power attack, close quarters fighting.
Reasoning for this build:
Class is cleric because fighters to-hit bonuses just don't cut at higher levels .. divine power & favor make a big difference. And clerics cannot be killed easily.
Charging is the chosen method because melee types lose to archers because they don't get full attacks as often. The solution here is that each charge counts as three hits, maybe four hits with critical (12-20 threat range with falchion). Thats the real ultimate power.
But now I'll need your help. I'm not that familiar with all material, so I'd be happy to hear your comments and suggestions. Any good feats or PrCs you could recommend?. My last character was a cleric archer, which worked well, so I'm confident that cleric is the way to go here. We're starting at level 1, so this really is long-term planning! Thanks in advance.