D&D 3E/3.5 [3.5] A Blind Character? Help

Squnk

First Post
My group is starting up a new campaign and I have been thinking of playing a blind character. I'm really open to any suggestions on how to build this character, any suggestions for races or classes or helpful feats, or really just any ideas. I'm going for a bit more for a comical character, like Blinkin in Men in Tights, but I still atleast a little useful and relevant.

I was thinking maybe a duskblade, but I am honestly open to any and all suggestions. Thanks for your help. This site has been such a huge life line in my gaming, so thanks once again.
 

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first thing that comes to mind is a Cleric or Druid, with use of defensive spells, could be quite helpful to a party, without being too much of a problem. dont forget his seeing eye Wolf/war dog (s). Ranged weapons being right out (even heat seeking, A pole arm might give enough of an advantage. and not having to read his spells (has braille been invented in your world?
 

Most character roles rely on vision to get their good stuff going. If you can't see an opponent, you're not going to hit them easily, be it with a sword or a spell. Even buffing and battlefield control are out for a caster, and noncasters can do even less stuff.
There's really only two ways in general to go about playing a blind PC:

You either have no visual perception, and no way to compensate for the lack, and in a game of D&D, that just plain sucks. You might be able to play a successful blind basketweaver, but in most campaigns, that's not going to help your party save the world.

Or you manage to get some other-than-visual perception that satisfies the requirements of aiming a spell or attack - blindsense, scent or tremorsense at the bare minimum, blindsight would be better. For example, you could play a Grimlock.
But in this case, you're foregoing the whole point of playing a blind character in the first place, aren't you? If you can still 'see', albeit with other organs than your eyes, you're not really playing a blind character at all.


The closest you might come to playing a not totally ineffective blind PC is sucking very hard at low levels, then getting a means to compensate that doesn't shut out all downsides to being blind. For example, you might play a warrior type with Blind-Fight, who later picks up some kind of blindsense, and even later, blindsight. This requires spending quite a bit of your WBL on the right magic items, though, or working hard on finding the right class/feat combo.


I'll recommend something else, though (this requires working with your DM): play a blind Undead of some kind (say, a blind Necropolitan) and get the Lifesense feat (Libris Mortis). This way, you're able to 'see' living creatures perfectly, but objects and Constructs are still 'invisible' to you. So you'll get the stumbling-over-a-chair thing to humorous effect, but can still contribute in combat. Maybe you could get your DM to accept your blindness as two flaws, netting you two feats (one of which would be Lifesense, obviously).
You can work the blindness thing into your back story easily (blinded, then killed in a gruesome manner, by archenemy, whom you came back from the dead to punish for).

Quite similarly, you could play a telepathic creature with the Mindsight feat (Lords of Madness).
 

Are you a masochist? Why would you ever want to be blind? And not to mention that in D&D there are a number of ways to cure blindness/deafness. If you are allowed by your DM to choose a character who has eyes, why would you start out otherwise?
 

The lack of criativity got a direct hit to my stomach. You can do better, people.

Seriously, blind characters are all around us. They are not only useful, but can be seriously compesated by their lack of visual qualities. For one, illusions don't work quite as well on them, they totally get around invisibility with the Blind-Fight feat chain (but you will have to work to find the rest of the chain...)
Assassins with scent and tremorsense are a nightmare when sight is a problem; darkness spell, fog cloud, etc. Warriors with blindsight/sense and/or tremorsense are virtually immune to sneak attack and can hack invisible casters as well as kick away 50% of all illusions. Spellcasters, SPECIALLY the buffers and blasters, can work very well blind. With augmented senses like tremorsense they can pinpoint enemy positions that otherwise would be impossible, giving them strange advantages over the battlefield.

The only real bane of blind people is targeting, which you make up for with 2 to 3 feats. There are other sensorial organs as well; magic ones even. Arcane Eye, Familiars, Telepathy, etc.

There is a number of options, but the best power a crippled person will ever have is that people always underestimate you. Hey, my god is Ilmater, I should know.

EDIT: Grammar.
 
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Hmmm, from the Monster Manual, there's grimlocks, if you don't mind Level Adjustments. And if Pathfinder sources are available, there is the Oracle with the Blindness curse from the new Advanced Player's Guide.

Another option, if you wanted to go with primarily a noncombat/social character is to make a Bard or something of that sort that relies more on social skills (Diplomacy, Bluff) etc to manipulate people and avoid encounters. Could play on the preconceptions of your enemies. This probably would not work in your run of the mill combat heavy game though.
 

Hmm... basketweaving... actually...

There's a PrC for you:
War Weaver (Heroes of Battle). It's an Arcane party-buff based PRC. You tie yourself to your fellow living party members, and use that tie to put buffs on them.
 

Well, I think I have seen a story about a medusa who willingly blindfolds herself to avoid petrifying those around her...:D

Which is kinda pointless, since the rules allow you to voluntarily suppress your gaze. But neat from a fluff POV.:p
 

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