Rhun
First Post
Roughed out from original character...needs some final touches and possible slight modifications if I get accepted into the game.
Also, any suggestion on a favored enemy for the adventure? I hate to ask, but the class feature is too important to make a bad choice, and could end up being completely useless without some DM guidance.
Randmar "Silverdrake" Fairwynn
[sblock=APPEARANCE & BACKGROUND]
Randmar is a well-built human male…at 6’3” in height and 250 lbs, his lean and muscular build can be somewhat imposing. He is dark of skin, with amber colored eyes and longish black hair that he wears tied into numerous small braids. He tends to dress simply in warm, comfortable clothing of natural colors (browns, greens, grays...that help him blend into foliage and such). He always wears a dark green tabard emblazoned with a silver dragon (from whence his nickname comes) over a shirt of fine mithral chainmail. The tabard belonged to his father, and is worn and oft-patched, but Randmar wears it proudly.

Randmar’s preferred weapon is a warhammer, which he wields in his right hand. His warhammer, which he calls "Steelfist" also belonged to his father. In combat, he supplements the hammer with a hand axe wielded in his left hand. He also carries a dagger and longbow to round out his arsenal. Randmar prefers to travel light, living off the land whenever possible.
Randmar’s father was a retired knight of the realm, and taught his son how to hunt and fight. When he was old enough, Randmar joined the watch, and served as a scout and guard for his home town of Timberford. Nestled in a river valley near Syrael’s lone mountain, times turned tough when Timberford began to have problems with orcs and ogres.
Returning from a patrol one morning, Randmar found that the town had been raided. His father was among the dead. Haunted by his father’s ghost, the young ranger left his home. Turning to mercenary work, Randmar has eked out a meager living while traveling across the lands of Sryael.
[/sblock]
[sblock=STATS]
Human Male, age 22
Alignment: Neutral Good
Str 17 (+3) (10 points, +1 level increase)
Dex 14 (+2) (6 points)
Con 14 (+2) (6 points)
Int 14 (+2) (6 points)
Wis 10 (+0) (2 points)
Cha 10 (+0) (2 points)
Ranger, level 3
Experience: 5000
Hit Points: 36
[sblock=Hit Points]
1st Level: 10 + Max Class HD + Con
2nd +: 3/4 max (except for any class which gets D4; which is max) + Con[/sblock]
Armor Class: 17 (10 base + 4 armor + 2 dex + 1 dodge feat)
Touch AC: 13
Flat footed AC: 14
Initiative: +2
Base Speed: 30 feet
Saves
Fort +6 (+4 base + 2 con)
Ref +6 (+4 base + 2 dex)
Wil +1 (+1 base + 0 wis)
BAB: +3
Feats:
Weapon Focus (Warhammer)
Improved Initiative
Combat Expertise
Dodge
Skills
Climb +9 (4 ranks, +3 str, +2 circumstance)
Heal +4 (2 ranks, +0 wis, +2 circumstance)
Hide +10 (6 ranks, +2 dex, +2 circumstance)
Jump +8 (5 ranks, +3 str)
Knowledge (dungeoneering) +3 (1 rank, +2 int)
Knowledge (geography) +4 (2 ranks, +2 int)
Knowledge (nature) +4 (2 ranks, +2 int)
Listen +6 (6 ranks, +0 wis)
Move Silently +10 (6 ranks, +2 dex, +2 circumstance)
Ride +4 (2 ranks, +2 dex)
Search +4 (2 ranks, +2 int)
Spot +6 (6 ranks, +0 wis)
Survival +6 (6 ranks, +0 wis)
Swim +7 (4 ranks, +3 str)
Languages: Common, Sylvan, Giant
Class & Racial Features:
Favored Enemy: TBD (+2)
Track
Wild Empathy
Improved Combat Style (Two-Weapon Fighting)
Endurance
[/sblock]
[sblock=GEAR]
Possessions
Warhammer +1 2312gp 5lb
Handaxe, MW 306gp 3lb
Dagger, alchemical silver 22gp 1lb
Mithral Shirt 1100gp 10lb
Longbow, composite MW (+3 str) 700gp 3lb
40 arrows, cold iron 8gp 6lb
20 arrows, alchemical silver 22gp 3lb
5 arrows, adamantine 300gp 1lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Chalk, 1 piece 1cp ----
Fishhook & line 1sp ----
Flint & steel 1gp ----
Pouch, belt 1gp ½lb
Waterskin 1gp 4lb
Everburning torch 110gp 1lb
2 sacks 2sp 1lb
Trail rations, 6 days 30sp 6lb
Alchemist Fire, 3 flasks 60gp 3lb
Oil, 3 pints 3sp 3lb
Traveler’s Outfit 1gp Worn
Cold Weather Gear 8gp 7lb
Climber’s Kit 80gp 5lb
Healer’s Kit 50gp 1lb
Thieves’ Cloak (Masterwork Tool) 50gp 1lb
Thieves’ Boots (Masterwork Tool) 50gp 1lb
Potion (Cure Moderate Wounds) 300gp ----
4 potions (Cure Light Wounds) 200gp ----
Encumberance: Light (42.5 lb)
PP:
GP: 318
SP:
CP:
[/sblock]
Also, any suggestion on a favored enemy for the adventure? I hate to ask, but the class feature is too important to make a bad choice, and could end up being completely useless without some DM guidance.
Randmar "Silverdrake" Fairwynn
[sblock=APPEARANCE & BACKGROUND]
Randmar is a well-built human male…at 6’3” in height and 250 lbs, his lean and muscular build can be somewhat imposing. He is dark of skin, with amber colored eyes and longish black hair that he wears tied into numerous small braids. He tends to dress simply in warm, comfortable clothing of natural colors (browns, greens, grays...that help him blend into foliage and such). He always wears a dark green tabard emblazoned with a silver dragon (from whence his nickname comes) over a shirt of fine mithral chainmail. The tabard belonged to his father, and is worn and oft-patched, but Randmar wears it proudly.

Randmar’s preferred weapon is a warhammer, which he wields in his right hand. His warhammer, which he calls "Steelfist" also belonged to his father. In combat, he supplements the hammer with a hand axe wielded in his left hand. He also carries a dagger and longbow to round out his arsenal. Randmar prefers to travel light, living off the land whenever possible.
Randmar’s father was a retired knight of the realm, and taught his son how to hunt and fight. When he was old enough, Randmar joined the watch, and served as a scout and guard for his home town of Timberford. Nestled in a river valley near Syrael’s lone mountain, times turned tough when Timberford began to have problems with orcs and ogres.
Returning from a patrol one morning, Randmar found that the town had been raided. His father was among the dead. Haunted by his father’s ghost, the young ranger left his home. Turning to mercenary work, Randmar has eked out a meager living while traveling across the lands of Sryael.
[/sblock]
[sblock=STATS]
Human Male, age 22
Alignment: Neutral Good
Str 17 (+3) (10 points, +1 level increase)
Dex 14 (+2) (6 points)
Con 14 (+2) (6 points)
Int 14 (+2) (6 points)
Wis 10 (+0) (2 points)
Cha 10 (+0) (2 points)
Ranger, level 3
Experience: 5000
Hit Points: 36
[sblock=Hit Points]
1st Level: 10 + Max Class HD + Con
2nd +: 3/4 max (except for any class which gets D4; which is max) + Con[/sblock]
Armor Class: 17 (10 base + 4 armor + 2 dex + 1 dodge feat)
Touch AC: 13
Flat footed AC: 14
Initiative: +2
Base Speed: 30 feet
Saves
Fort +6 (+4 base + 2 con)
Ref +6 (+4 base + 2 dex)
Wil +1 (+1 base + 0 wis)
BAB: +3
Feats:
Weapon Focus (Warhammer)
Improved Initiative
Combat Expertise
Dodge
Skills
Climb +9 (4 ranks, +3 str, +2 circumstance)
Heal +4 (2 ranks, +0 wis, +2 circumstance)
Hide +10 (6 ranks, +2 dex, +2 circumstance)
Jump +8 (5 ranks, +3 str)
Knowledge (dungeoneering) +3 (1 rank, +2 int)
Knowledge (geography) +4 (2 ranks, +2 int)
Knowledge (nature) +4 (2 ranks, +2 int)
Listen +6 (6 ranks, +0 wis)
Move Silently +10 (6 ranks, +2 dex, +2 circumstance)
Ride +4 (2 ranks, +2 dex)
Search +4 (2 ranks, +2 int)
Spot +6 (6 ranks, +0 wis)
Survival +6 (6 ranks, +0 wis)
Swim +7 (4 ranks, +3 str)
Languages: Common, Sylvan, Giant
Class & Racial Features:
Favored Enemy: TBD (+2)
Track
Wild Empathy
Improved Combat Style (Two-Weapon Fighting)
Endurance
[/sblock]
[sblock=GEAR]
Possessions
Warhammer +1 2312gp 5lb
Handaxe, MW 306gp 3lb
Dagger, alchemical silver 22gp 1lb
Mithral Shirt 1100gp 10lb
Longbow, composite MW (+3 str) 700gp 3lb
40 arrows, cold iron 8gp 6lb
20 arrows, alchemical silver 22gp 3lb
5 arrows, adamantine 300gp 1lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Chalk, 1 piece 1cp ----
Fishhook & line 1sp ----
Flint & steel 1gp ----
Pouch, belt 1gp ½lb
Waterskin 1gp 4lb
Everburning torch 110gp 1lb
2 sacks 2sp 1lb
Trail rations, 6 days 30sp 6lb
Alchemist Fire, 3 flasks 60gp 3lb
Oil, 3 pints 3sp 3lb
Traveler’s Outfit 1gp Worn
Cold Weather Gear 8gp 7lb
Climber’s Kit 80gp 5lb
Healer’s Kit 50gp 1lb
Thieves’ Cloak (Masterwork Tool) 50gp 1lb
Thieves’ Boots (Masterwork Tool) 50gp 1lb
Potion (Cure Moderate Wounds) 300gp ----
4 potions (Cure Light Wounds) 200gp ----
Encumberance: Light (42.5 lb)
PP:
GP: 318
SP:
CP:
[/sblock]
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