SpuneDagr Explorer Aug 1, 2003 #1 Hey, why does the balor do only 2d6+8 damage with its sword? Shouldn't it be 2d6+13? That is all.
BryonD Hero Aug 1, 2003 #2 Yes it should be 13. I believe I heard something to the effect that this was accidently not updated when the Balor's STR was increased. (If I recall correctly)
Yes it should be 13. I believe I heard something to the effect that this was accidently not updated when the Balor's STR was increased. (If I recall correctly)
gtJormungand First Post Aug 1, 2003 #4 As it's only a large longsword, I would think that he's only holding it in only one hand. EDIT - maybe i should have looked at that at little closer... Last edited: Aug 1, 2003
As it's only a large longsword, I would think that he's only holding it in only one hand. EDIT - maybe i should have looked at that at little closer...
MerricB Eternal Optimist Supporter Aug 1, 2003 #5 They changed the Balor's strength from 3E but didn't update all the damage values dependent on it. Correct values below, I hope: BALOR Attack: +1 vorpal longsword +33 melee (2d6+13/19–20) Full Attack: +1 vorpal longsword +31/+26/+21/+16 melee (2d6+13/19–20) and +1 flaming whip +30/+25 melee (1d4+7 plus 1d6 fire plus entangle); or 2 slams +31 melee (1d10+12) Cheers! Last edited: Aug 1, 2003
They changed the Balor's strength from 3E but didn't update all the damage values dependent on it. Correct values below, I hope: BALOR Attack: +1 vorpal longsword +33 melee (2d6+13/19–20) Full Attack: +1 vorpal longsword +31/+26/+21/+16 melee (2d6+13/19–20) and +1 flaming whip +30/+25 melee (1d4+7 plus 1d6 fire plus entangle); or 2 slams +31 melee (1d10+12) Cheers!
Z zoroaster100 First Post Aug 1, 2003 #6 So how was it playtested? So does that mean the playtested the balor with the wrong damage values? Is its CR incorrect?
So how was it playtested? So does that mean the playtested the balor with the wrong damage values? Is its CR incorrect?
MerricB Eternal Optimist Supporter Aug 1, 2003 #7 Doubt it. There's a huge range of difficulty included in CR20; the Balor's spell-like abilities and vorpal sword overwhelm its minor damage irregularities. Cheers!
Doubt it. There's a huge range of difficulty included in CR20; the Balor's spell-like abilities and vorpal sword overwhelm its minor damage irregularities. Cheers!
P paulewaug Registered User Aug 1, 2003 #8 So do you feel that changing the Vorpal Sword to another kind of magic sword of equal value would throw off the CR a little? I feel that it would add some character to have Balor's with a variety of weapons.
So do you feel that changing the Vorpal Sword to another kind of magic sword of equal value would throw off the CR a little? I feel that it would add some character to have Balor's with a variety of weapons.
V Valiantheart First Post Aug 1, 2003 #9 I always make it either flaming or shocking in addition to the vorpal effect. It is supposed to be a lightning bolt or made of flame after all.
I always make it either flaming or shocking in addition to the vorpal effect. It is supposed to be a lightning bolt or made of flame after all.
Olive Explorer Aug 1, 2003 #10 paulewaug said: So do you feel that changing the Vorpal Sword to another kind of magic sword of equal value would throw off the CR a little? I feel that it would add some character to have Balor's with a variety of weapons. Click to expand... Just make sure the weapon has the same total value, and it should be ok. So in this case, a total of +6. Make it a +5 keen weapon. Or +4 human bane or somethign similar.
paulewaug said: So do you feel that changing the Vorpal Sword to another kind of magic sword of equal value would throw off the CR a little? I feel that it would add some character to have Balor's with a variety of weapons. Click to expand... Just make sure the weapon has the same total value, and it should be ok. So in this case, a total of +6. Make it a +5 keen weapon. Or +4 human bane or somethign similar.