(3.5) Campaigns I'd still like to play at some point

Here's another one I just came up with.

I like Green Ronin's Mindshadows setting, but never really did quite know what to do with it.

Similarly, I dig the stuff that Dreamscarred Press has been putting out, but again, don't have much campaign setting context to make it matter.

Until about 2 hours ago when I was reading a thread about an India-inspired fantasy game. I got to thinking about what I always thought was cool about Indian mythology: demon hunting. The gods in Indian myth were all about killing demons and taking names. I'd love to distill those elements of Indian mythology out and turn it into a wide-eyed demon hunting romp!

I didn't think about it before, but Dreamscarred's Marksman fits Indian myth well. Bows are regarded in Indian myth about like the western world regards swords as a mythical symbol of power.
 

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I still want to play AE and/or Ptolus. Mutants & Masterminds. Mage 2nd Ed. Changeling:The Lost. Kult. SLA Industries. Aberrant.

Some of this stuff I've played previously, while some of it I've never gotten an actual game together for (AU/AE is esp ironic since I've championed it on these boards since the AU book was released heh). My wife was trying to find a decent map for her 4E game tho, so I pulled out my Ptolus cd and printed the Praemal map and the blown up map of the area near Ptolus. She now, quite happily, has a map and will use Ptolus very soon.
 

Sorcerer who generally tries to reshape the world into a medieval fantasy version of itself, with the various heroes re-imagined as supernatural champions, warriors and monsters, all working for him. He's been a Spider-man, X-Men and Avengers foe at various times.
That sounds fun. I'd empathize with the sorcerer, though. :-)


I'd love to play a Legion of Super-Heroes sort of game, where there are 25+ heroes at the headquarters, and you end up playing different members of different mission teams at different times. I kinda love playing lots of different characters, rather than one for a long time, so this could be awesome.
Yeah...other than a few of the primary characters (who would adventure together, so everyone controls one. In fact, it'd almost be like different powered tiers with the groupings), most of the Suikoden characters aren't superhero caliber at all. They're fairly regular people, generally.

I'm also a fan of really extravagant settings. Al-Qadim and Kara-Tur both were amazingly cool, and I'd love to play around in either setting again..
I know little of these, but have heard good things. I might check them out later.

Any Arcana Unearthed game where I get to play a Magister, Witch, Warmain, Greenblood, etc. and don't have to play an Akashic who gets to make a single skill roll (which the party Magister out-rolls her on), requires the entire party's collection of healing potions and magics to stay alive, and inflicts 5 pts of damage to a single mob after 4 combat-filled hours (during which the Magister did over 400 pts of damage by turning every single spell he had into some form of Heightened or Diminished Sorcerous Blast). Given how much I love half of the classes of that game, I feel cosmically ripped-off that my only experience with the game involved a skill-heavy character that sucked so hard stuck in a purely combat-driven set of encounters.
Heh, Akashic was my favorite class after Witch, actually. Then WotC came out with the factotem, which is just plain better... They could probably use a boost. And maybe Magisters could use a d4 HD... (Magister's blatantly powerful, I'd have to see Greenbond blow the game wide open before considering nerfing it, despite the strong arguments made so far.)

Ha! Yep, in my years of running AE, my players tried every class except the Akashic and Runethane. Despite my pleading. (Well, that's not quite accurate - I did have one guy who multiclassed Akashic-Magister, and another with a multiclassed Oathsworn-Runethane, but no single-classed characters of either, and never beyond 6th level or so.)

And yeah, the whole Magister-melting-high-level-spells-for-lower-level-ones and the Heightened vs. Diminished stuff made them insanely powerful. One of the flaws of the system was that, by 13th level, the melee characters just couldn't keep up anymore. The magister and greenbond together just fried every opponent I threw against them.

Sorcerous Blast is merrily abusive. :) I had forgotten until your post about the heightened (change type to energy and increase damage dice to 1d8 and max to 15d8) and diminished (same damage, single target) versions.

Add any template on top of it, and it's even crazier. "Oh no, 20 gold for an extra 2d6 damage? How will I ever cope?"

-O

Hmm, I thought the elimination of blatantly powerful spells like Polymorph kept AE casters in check, and that damage-dealing spells were a sub-parway to go. Maybe that's only true in 3E.

Ya, AE here too! I'd love to play. I'd also like to play a 3.5 core only Greyhawk game.
Heh, I've been curious what it'd be like to try a strictly core 3.5 game just once, as a reprieve from all the splat books, but I don't think I'd have the patience for that. There's just...not enough! I don't even know what the heck I did as a Fighter back when I had just the core 3.
 

Let's see...

ALL the APs
ALL the Expedition series
One campaign set in Dalelands, FR
One campaign set in Silver Marches, FR
An urban investigator/King's Citadel agents campaign set in Sharn, Eberron (inspired by Ghost in the Shell, Section 9)
A wuxia-esque Book of Nine Swords campaign (homebrewed)

:.-(
 


In no particular order ...

1- I have almost the entire Scarred Lands series but have never had a chance to run it. :eek:

2- My fantasy / historical game of the fall of Constantinople using Grim Tales and Elements of Magic. East faces off against West, with the fate of Europe being decided by the party as it moves the labyrinth of political maneuvering, religious fanaticism and arcane mystery. :lol:

3- Crimson Throne AP :cool:

4- Black Company

... and I'm sure I'm missing a dozen or so.
 

I would have loved to have played in or run a Ghostwalk campaign. I keep wanting to pick up the copy of City of Brass at my FLGS, but I'll never get a chance to run it at this point.
 

I'm hoping to (eventually) play in the following 3.5 campaigns:
1] Ptolus
2] Greyhawk (never done a long-term 3rd edition Greyhawk game)
3] Forgotten Realms (ditto)
4] Rappan Athuk (with other adventures to get the ball rolling)
5] City of Brass
6] Midnight (not really 3.5, but close enough)
7] Iron Heroes (using Hyboria as the setting, as I like the IH system better than Conan d20)
 


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