Obryn
Hero
In my experience... no, not at all.Hmm, I thought the elimination of blatantly powerful spells like Polymorph kept AE casters in check, and that damage-dealing spells were a sub-parway to go. Maybe that's only true in 3E.

So you're doing tons of damage and getting the cool side-effects.
Additionally, if a caster picks up Brandish Magical Might, they can eat right through a foe's spell resistance - many times per day.
Let's add in Quicken Spell at the right level. Sure, it costs 2 spell slots of whatever level, but you can do it 3 times per day and pick the spells you want to quicken at the time you cast them.
There are still several spells that are effectively save-or-die, as well. Vitrification is a 6th-level Complex spell. It turns you to easily-shattered glass, not stone. The various Resilient Spheres effectively remove a threat from the field for the duration of a battle.
I stand by my original conclusions from running the game for a few years. Magic is crazy powerful in AE.

-O