Shard O'Glase
First Post
I was just reminded by a post about the persistent being +6 spell levels now and that reminded me of the general trend to low duration spells in 3.5. Now that it has been in play for a while, my opinion is the same as is was back when it first came out. Most of the duration changes suck. For exmaple the buff spells are almost never cast, they are there purely to enchaant items now in my games. Oher 3.5 changes though did not get always get a negative review.
Though the class changes to the monk and ranger are positive(monk needs more work though).
I like animate dead being 4th level for arcane casters.
Prestige classes seem beter designed overall.
Some weak feats got some needed boosts.
Some feat exploits were removed, to some extent I lie this in other ways I don't. The whirlwind attack, great cleave exploit for exmaple sure its fixed now, but um I think getting a cleave off it is legitimate in many cases. Using it against a bucket of slugs ins't legitimate though. I'd rather of gotton a warning and tell the DM's not to let there players abuse this.
Reducing the effect of save or die spells I like the concept but maybe not the delivery. Hold person works for me as a fix, maybe not perfect but its ok. Sleep the static HD and the 1 round duration make it a sucky spell IMO. I never really had a problem with the wizard having acouple times a day big boom at low levels. I guess now its color spray.
Enlarge spell no longer increasing the area of cones and lines is a bad choice IMO. It turned a decent feat into a craptastic feat.
eschew materials being a general feat is a good choice.
Improved crit and keen not stacking a bad choice.
In the end now after playing 3.5 for a bit over a year, for me there are almost as many bad changes as good ones. Some of the good ones are key, but so are some of the bad ones. I'm a lazy DM so I rarely house rule things but a nice combo of 3.0 and 3.5 I might motivate myself to write house rules for. Though I really want to jus tplay so we'll see.
Though the class changes to the monk and ranger are positive(monk needs more work though).
I like animate dead being 4th level for arcane casters.
Prestige classes seem beter designed overall.
Some weak feats got some needed boosts.
Some feat exploits were removed, to some extent I lie this in other ways I don't. The whirlwind attack, great cleave exploit for exmaple sure its fixed now, but um I think getting a cleave off it is legitimate in many cases. Using it against a bucket of slugs ins't legitimate though. I'd rather of gotton a warning and tell the DM's not to let there players abuse this.
Reducing the effect of save or die spells I like the concept but maybe not the delivery. Hold person works for me as a fix, maybe not perfect but its ok. Sleep the static HD and the 1 round duration make it a sucky spell IMO. I never really had a problem with the wizard having acouple times a day big boom at low levels. I guess now its color spray.
Enlarge spell no longer increasing the area of cones and lines is a bad choice IMO. It turned a decent feat into a craptastic feat.
eschew materials being a general feat is a good choice.
Improved crit and keen not stacking a bad choice.
In the end now after playing 3.5 for a bit over a year, for me there are almost as many bad changes as good ones. Some of the good ones are key, but so are some of the bad ones. I'm a lazy DM so I rarely house rule things but a nice combo of 3.0 and 3.5 I might motivate myself to write house rules for. Though I really want to jus tplay so we'll see.