[3/5] dodge

I like the D&D version; a friend of mine is very good with statistics and he says that over time feats like Dodge and Weapon Focus significantly alter damage taken/damage dealt ratios.

My personal experience is that Dodge has saved a high level hospitaler character of mine from lots of damage. The difference between a 26 and a 27 AC does seem to be significant over time. I wil still be disappointed if Dodge isn't improved, however; the offense to defense ratio is too skewed IMO.

I don't personally like the Dodge feat, however. I think there should be no prerequisite. The characters with low Dex's are the ones that need Dodge the most.
 

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brehobit said:
Also have we heard if the wacky rule allowing cleave and to "stack" still exists in 3.5? That ruling drives me crazy....

Do you mean stack with Whirlwind Attack? Haven't heard anything. It was such a flukey thing anyway, I've never had one player who would have thought to combo like that, let alone carry around a bag of rats.
 

Re: Re: [3/5] dodge

Tarrasque Wrangler said:


Do you mean stack with Whirlwind Attack? Haven't heard anything. It was such a flukey thing anyway, I've never had one player who would have thought to combo like that, let alone carry around a bag of rats.

I have seen a wizard cast a monster summoning and have the monster's attack the party fighter during a boss fight. It's just silly and needs to go away.
 

Do you mean stack with Whirlwind Attack? Haven't heard anything. It was such a flukey thing anyway, I've never had one player who would have thought to combo like that, let alone carry around a bag of rats. [/qutoe


I've never heard of this ruling? What are you talking about?
 


Heh. My players don't have the guts to try something like that. Just remember what's good for the goose is good for the gander. The first time they pull that, I'll do it myself, plus throw in the telekinises + bag of shuriken trick. The dm has many more npcs to use those with than the players have pcs.
 

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