D&D 3E/3.5 3.5 Druids - what to do about them?

Thanee said:
Heh. I think the animal companion in our party (~6th level) has one of the highest AC in the group. Together with the damage reduction, the celestial wolf is actually pretty tough. ;)
It's the same in our party (~12th level) as well. The black bear companion has, I think, somewhere around an AC of 27. Full Plate barding helps. ;)
 

log in or register to remove this ad

Thanee said:
Heh. I think the animal companion in our party (~6th level) has one of the highest AC in the group. Together with the damage reduction, the celestial wolf is actually pretty tough. ;)

Similar to my experiences. I play a Druid 5 / Ranger 1 in Legends of the Shining Jewel (an independent "Living-style" shared campaign), and have a "riding dog" for my animal companion. My druid's AC is 16 (+1 Dex, +3 bracers of armor, heavy wooden shield); my dog's AC is 19 (21 if I put his leather barding on him). That AC21 is comparable to our party's fighters.
 

satori01 said:
Even a flying wildshaped druid is not that big of deal, since most animals do not have perfect flight, which means no full round actions when in bird form as the druid must move forward, which means no SNA, no Call Lightning etc.

i don't believe that this is accurate.

ROUND 1:
move: fly​
standard: begin casting Call Lightning (or SNA)​
ROUND 2:
standard: compete casting Call Lightning (or SNA)​
move: fly​

SRD said:
Start/Complete Full-Round Action
The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.
 


green slime said:
You don't need to take Heavy Armour Proficiency feat to wear heavy armour. You just need to like the benefits, inspite of the penalties.

True enough. But when that penalty includes a -5 to attack rolls (which is what you'd face wearing Dragonhide, which is masterwork full plate), I see that as a penalty that few would be willing to take.
 

kenobi65 said:
True enough. But when that penalty includes a -5 to attack rolls (which is what you'd face wearing Dragonhide, which is masterwork full plate), I see that as a penalty that few would be willing to take.

Any spellcasting druid? Few good druid spells carry attack rolls with them.

Nevermind the whole question if you keep the armor check penalty and all that while wildshaped with wild armor. That just doesn't go anywhere good.
 

DevoutlyApathetic said:
Any spellcasting druid? Few good druid spells carry attack rolls with them.

Obviously you don't agree with the poster earlier in this thread who felt that Produce Flame and Flame Blade were way broken. ;)
 

Dryfus said:
In my group, we decided that a single class of anything is better than any multiclass, because if you have 4 people in a party, and all of them are 8th level, and one is a 4/4 fighter/thief, and the others are all single class, the EL's for the party level outstrip the fighter/thiefs abilities...AKA, the DC's are higher than a 4th level thief can manage(most of the time, ie unless the thief is extreamly lucky). I remember reading something about "if you have a new charachter don't make them more than 3 levels lower than the party" somewhere. (I think the DMG???).


Just a thought.

(sidetrack)
Not necessarily so.... that would depend on how the Fighter/ROGUE had levelled up. It is perfectly possible for a multiclassed rogue to maintain max ranks in at least half his Rogue skills. Just alternate levels between rogue and the other class. (/sidetrack)

I have not experienced the Druid as overpowering, dominating the game table, or broken.
 

anon said:
i don't believe that this is accurate.

ROUND 1:
move: fly​
standard: begin casting Call Lightning (or SNA)​
ROUND 2:
standard: compete casting Call Lightning (or SNA)​
move: fly​

True. But to me, thats a round wasted on being evasive... maybe even two if the druid wasn't already wildshaped to start with. I would have to agree that a flying, spellcasting druid is not that big of a deal.
 

Raduin711 said:
True. But to me, thats a round wasted on being evasive... maybe even two if the druid wasn't already wildshaped to start with. I would have to agree that a flying, spellcasting druid is not that big of a deal.

Of course, every flying spellcasting druid should love air walk...
 

Remove ads

Top