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3.5 Dungeon 100 info

Persistent buffs?

Valiantheart said:
I would like a 10min/level duration myself, but even with the 1min duration I dont see what the problem is when there are extended and persistant spell feats.

IIRC the Persistent spell feat can only be used on a spell whose duration is Personal, or the range is fixed (i.e., the various detect spells). Besides, by the time a caster can reasonably use persistent spell, any of the stat buffing spells will be using a 6th level slot. Extend is a much better option, a 3rd level slot, plus the spell now lasts all day.

Back on topic: I don't like 1 min/level durations much. I think 10min/level is a better rule. I will reserve judgement until the books come out, however.
 

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MadBlue said:
There are two Ranger characters in Dungeon 100 with good Reflex saves.
MadBlue

Good, I was finding it quite odd that a class with a BAD reflex save would get a class ability of evasion and good reflex saves don't overpower the d* ranger any at all


As for stat buff's at 1 min/level I won't mind if they are a flat +5 to the stats but 1d4+1 would make it almost worthless. Also making it +5 to the stat would solve the problem of spell dancers getting basically infinite stats because of infinite empowers to enhancement spells.

I definitely won't be casting them as much but that's just me.
 

Regarding the buffing spells, I guess as the player of a wizard whose 2nd level slots are maxed with buff spells, it kinda irks me. However, if there are higher level versions to compensate, I won't complain.
 

Now how about tempering Sneak Attacks? Man, do rogues ever abuse that ability (which is one of the most ludicrous concepts in D&D -- rogues are better at hurting things than fighters are?) Yeah, I know many monsters are immune to it, but very few human or humanoid enemies are, and virtually no giants, magical beasts, animals, dragons, etc. are. I absolutely hate it when the rogue in my players' party manages a full attack while flanking an enemy, taking it down in half the time the fighter would. How do you "sneak attack" a giant with a short sword, anyway? A dagger? A sling? Well, okay, maybe a sling.

If anybody gets "sneak attacks" it should be the ranger vs. his favored enemies, not rogues against everybody. Assassins, maybe, but not plain rogues.

"Hi, I'm a ranger. I've spent my whole life learning the ways of the giants, that I might slay them whenever they attempt some foul deed."

"Oh? I'm a rogue. I've never seen a giant, but as long as you stand on the other side of it, I can kill it in half the time you'd take. Loser."

Okay, I will stop ranting now.

Damn rogues.
 

Trainz@work said:
It is much easier to boost PC's to be able to defeat critters, than it is to boost critters to be challenging for the PC's.

This is so true. It seemed to me that the 3.0 rules almost made you put class levels on certain monsters to make them a challenge. This is a ton of work with EL , CR and Exp calculations and such...

If you don't like how the spells have turned out then craft your own version and make a buff spell you like.

So far, I like the changes I have read and my group is looking forward to getting the books... The only problem for us will be to either get the books from Walmart.com for about 19 dollars or at a local gameshop. Hummmm.....
 
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Tzarevitch said:
I really want to see however is for 3.5 to de-power Delay Poison...

No, most of the time my low level players do not have the ability to cure some of the poisons they come into contact with and have to make a trip back to town to get a cure.
 

Scupper said:
"Oh? I'm a rogue. I've never seen a giant, but as long as you stand on the other side of it, I can kill it in half the time you'd take. Loser."

Okay, I will stop ranting now.

Damn rogues.

I sense a little bit of bitterness. Did the "big bad evil rogue" kill your giant too fast? ;)
 

Empower? Nope.

I heard on another thread that all the buffs will provide a flat +4 to an ability score. IMO, thats worth memorizing. While maximizing it would not have any effect, an empowered one would be +6

Nope. Empower affects the variable portions of the spell's effect only. If Bull's Strength and its ilk give fixed benefits in 3.5, then they can't be empowered.

Which is probably why they'll end up giving fixed benefits...
 

Re: Empower? Nope.

Yep folks. 3.5e is about giving PCs more options.

You see, some crazy folks had got the impression that Empower Spell worked on things other than damage spells. In 3.5e, we're fixing that so you have more options.

Some other silly people thought of extending hour per levels spells so they'd last all day. They thought that a small bonus all the time was a better use of their spell than a big bonus in one combat. Well, we've fixed that. In 3.5e, durations will be measured in minutes so that PCs can't do that; they have more options.

And Hold Person was a very effective spell. We noticed a lot of clerics preparing it instead of just converting their Remove Paralyses to Cure Moderate Wounds spells. Even a (very) few wizards were getting in on the action with their own Hold Person spells instead of Fireballs like wizards are supposed to cast. So we've fixed that too. Hold Person will be undesirable in 3.5e so you have more options.

And we noticed that rogue was a very attractive multiclass for ranger because of evasion. Now, if there's an attractive multiclass option, we think the ability should be included in the main class so we've given rangers evasion--now there' s less reason to multiclass and you have more meaningful options.

And about that Disintegrate. In 3e, we noticed that wizards weren't using their ranged touch attack 1d6/level damage spell (Otiluke's Freezing Sphere) as much as we'd like. They spent a lot of time using a save or die spell. Now that's fun for monsters but it's no fun when PCs do it. So we're going to change disintegrate to do 2d6 damage/level if the target saves and little damage if the target doesn't. See, now PCs have a 2d6/level ray spell with a save and a 1d6/level ray spell without a save. 3.5e gives you more options.

Yeah, 3.5e is about options alright. You can choose to suck in a variety of new and uninteresting ways.

finbury said:
Nope. Empower affects the variable portions of the spell's effect only. If Bull's Strength and its ilk give fixed benefits in 3.5, then they can't be empowered.

Which is probably why they'll end up giving fixed benefits...
 
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Getting rid of Empower abuse made my day.

This means...
No more sky-high save DCs!
No more sky-high ACs for those munchy monk/arcane duelists/duelists/[insert broken prestige class here]. (I never allowed more than one prestige class per character at a time, but this means I no longer will have to hear about it on messageboards.)
Etc.

Other than some epic characters getting screwed, this looks really cool. I will probably bump the duration to 5 minutes/level, however.
 

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