[3.5] Enormous number of changes - some make me wonder why...

Hey Anubis, we can have the discussion without personal insults at people, can't we? Civil is nice, civil is good and wholesome, civil doesn't bring wrathsome moderators down ;)
 

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It depends on the DM and the campaigns. If magic arrows are rare - like in my campaigns, f.e. - then protection from arrows remains useful for a long time. If everyone and their brother that fight you with ranged weapons have either magic arrows or access to GMW then protection from arrows is pretty much useless outside a ranged fight against a couple poor mooks.
 

Folks, just a comment in general -- let's keep it civil and friendly, please. There is going to be a whole spectrum of opinions on 3.0/3.5 and we're all going to have to get along regardless of the fact that some will not share your opinion.
 

Re: re

Celtavian said:
All spells should have a general usefulness at any level whether they are first or ninth. The level should be more of a guide for effect, not usefulness. Protection from Arrows should be just as useful for a level 18 caster as it should be for a level 3 caster because the effect is inline with other 2nd level spells.

Spells should be useful at all levels. The problem is that if you don't put hevy limits on spells then the 2nd level spells you have alot of become more powerful than the 7th level spells you don't have many of.

Playing a wizard in 2nd edition, and being in a 2nd edition group with 2 wizards who made it from 2nd level to 18th over the course of many years, it was my experience that back in the day you used your high level spells against a few uber opponents and for some neato special situations. A simple 3rd level fireball spell you could prepare 4 times was so much better than a high level attack spell you could only have one of.

While I agree that low level spells need to remain useful, I strongly believe that a spell that would end an encounter for a 4th level party needs to be reduced to mook annonyance for a 17th level party. If you can still shut down most high level opponenets with a 2nd or 3rd level spell, why bother with 8th level ones?
 

It isn't as though missile DR 10/adamantine or 10/- would shut down high level opponents though, is it? They would have the damage capacity to punch through it even if they didn't have the appropriate materials.

Thus the spell would remain useful, although it is more easily countered at higher levels (like other 2nd level spells, in fact).

Cheers
 

Re: re

Celtavian said:
Some of you seem to have very little experience playing casters, or so it seems when you spew the above kind of rubbish.

It is greatly amusing to find this statement in the middle of your post.

The irony is staggering.

Fortunately for me, the rubbish you spewed above is not held to by anybody I have played with in the past 20+ years.
 

Actually I think the ki strike power, the new Intimidation rules and other stuff is more interesting than the protection from missiles argument - which could probably be usefully spun off into another thread :)
 

Re: Re: re

BryonD said:
Fortunately for me, the rubbish you spewed above is not held to by anybody I have played with in the past 20+ years.

So you think that wizards should have at most 5-10 useful spells or so, no matter what level they are?
 

Re: Re: [3.5] Enormous number of changes - some make me wonder why...

Cloudgatherer said:
*blinks* Huh? Wouldn't it just be simpler to say that spells can't pass through the globe? I mean, that is almost what we have here, but before you could fling spells through it, just not into it. It's always been a strange, rarely used spell, IME.

It used to be that your own protective spells wouldn't work in the globes, if they fell under the levels for suppression, ie Protection from Arrows wouldn't work in a Minor Globe (Lesser Globe, now). All of your protections against physical attack get suppressed in favor of protections against magical attacks. Not a good thing in a dungeon style setting.
 

Re: Re: Re: re

Grog said:

So you think that wizards should have at most 5-10 useful spells or so, no matter what level they are?

So you think that all dogs should be kicked?

(Or do I not merit your freedom to put dumb words in other people's mouths?)
 

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