D&D 3E/3.5 3.5 Errata Reporting

Re: masterwork tools for craft (alchemy)

zoroaster100 said:
Not sure if this counts as errata, but it looks like an oversight when changing Alchemy to Craft (Alchemy):
PHB, p. 129 -
Alchemist's lab (500 gp, 40 lbs.) adds +2 circumstance bonus to Craft (Alchemy) checks
Artisan's Tools, Masterwork (55 gp, 5 lbs.) adds +2 circustance bonus to any one craft. It fails to specify whether or not such tools can be used for Craft (Alchemy).
Why would anyone buy a lab for almost 10 times the cost and 8 times the encumberance if they can now just use masterwork artisan's tools (alchemy) to get the same bonus?

Because its required to use the craft?
 

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Druid description of Animal Companions states they are magical beasts. Later, under share spell, they are referred to as animals.

The spell Shadow Conjuration is 4th level, but the text of the spell says saving throws are based on Shadow Conjuration's spell level (5th).

Under listen, it is apparently easier to hear things that are increasingly farther away, and especially if you are distracted.
 

On page 99, the description of the run feat makes the same mistake twice. It says:

-The Run feat allows you to run at 5 times your speed if wearing light or no armor, or 4 times your speed if wearing medium or heavy armor or carrying a medium or heavy load. This is in the description of the feat itself.

-In the Normal part of the description, it erroneously states that you can only run at 3 times your speed in Medium armor.

This description should be errated to state that you can at 5 times your speed in medium armor, and that normally you can run 4 times your speed in medium armor.
 

The armor enhancement Arrow Deflection says that you can deflect arrow as the feat. It then goes on to give the old Reflex save mechanic.

I came into the revision totally supporting it, fighting against the naysayers. I am simply shocked at how error-ridden even my casual inspection has shown the books to be.
 

DMG:

Horn of Valhalla lists only one Market Price and Prerequisite while the chart lists 4 different types of horns, implying that if you don't have the prerequisite the construct barbarians you summon turn on you. Weird. Edited: Ah, it lists the prereq near the horn, but all horns cost 50,000 and the upper horns are clearly better (if harder to use) than the weaker ones. I would suggest: Silver 35,000 gp; Brass 40,000 gp; Bronze 45,000 gp; Iron 50,000

The only mention of bypassing Epic DR is in the MM glossary. It states the weapon must have at least a +6 enhancement bonus, so a +5 Brilliant Energy Shock Weapon (+10 total enhancement) wouldn't bypass Epic DR. (I think the rule was 200,000+ gp cost in ELH, but I don't own that one)

Technik
 
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Not really errata, but still kind of a silly mistake (and confusing at first glance): The werebear's initiative line is shoved over too far, someone messed up their tab stops. :)

--Impeesa--
 

This really isn't errata, and my apologies if this has been said before...

This makes me frustrated!:mad:

In the DMG, the table for One Hundred NPC Traits is still only 99 traits! Number 26 is still missing!

Oh well. We're human. Nobody's perfect. We make mistakes.

Cheers!
 

Re: Strand of Prayer Beads

Ao the Overkitty said:
pg 268 of the DMG lists the cost of a Standard Necklace of Prayer Beads as
25,800gp. The cost should be 45,800gp.

I dont think this qualifies as an error necessarily, especiallu if you used the guidelines laid out for pricing magic items to figure the 45,800 price. The formula likely won't work out for it (or several other items I am guessing).

WotC stated that they "fiddled" with the prices on many items and once again (like in 3e) many prices cannot be derived from using the guidelines stated in the DMG.
 

I think a lot of the errors found are going to be because they changed only a handful of things. When you do that, it's hard to find all the references to that change throughout 2 or 3 books.

Specifically, I'm referring to the DMG page 31. The Difficulty Class example for DC 43 states under the "Who Could Do it" column "A 20th-level ranger who has maxed out his Survival skill and has been fighting goblinoids as his favored enemy since 1st level." Since the enemy you have the highest bonus with isn't necessarily the enemy you took at 1st level, this doesn't exactly apply.

I'm sure there are probably lots of minor instances of this that slipped through the cracks.
 

Didn't see anyone mention this one, so apologies if I'm posting it again:

Monk, pg. 41: Fast Movement- movement rates after 9th level should be considered Supernatural, not Extraordinary.
 

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