D&D 3E/3.5 3.5 Errata Reporting

1) MM, all dragons that have casting ability have Spellcraft as class skill. Nowhere does the dragon rules mention this, though. I think they have omitted the sentence in old MM that every dragon with caster levels get 1 rank of Spellcraft/HD. At least all dragons have this still, even though its no longer specifically said. (For my part, I just added the sentence back into the MM 3.5).

2) DMG, shield enchancement 'Deflect Arrows'. It says it essentially gives you the feat, but then continues to say you need a REF save to catch the arrow. This is no longer true for Deflect Arrows -feat.
 

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alchemist's lab

Sithramir, an alchemist's lab is not required to use Craft (alchemy), according to its description on p. 129 of the PHB - "Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides."
I am editing my post above to reflect this.
 

price of masterwork arrows

PHB page 117 - price of 20 normal arrows is 1 gp for the batch.

PHB page 122 - "The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition, such as an arrow). For example, a masterwork bastard sword costs 335 gp, while a set of 10 masterwork arrows costs 70 gp."

20 masterwork arrows should cost 1 gp plus 120 gp, so 10 master work arrows should cost 60.5 gp, not 70 gp, under this formula. They should have just left it defined the way it was before, 7 gp per masterwork arrow, instead of trying to come up with a formula for adding to normal cost of arrows and not checking if the formula added to what they wanted it to cost.
 

Slow, Errata

The full description of SLOW reads, "-1 penalty on attack rolls, AC and Reflex saves."

The Summary at the beginning of the spells chapter reads, "-2 to AC, -2 on attack rolls."

This is the kind of error that is going to make converting to 3.5 more painful than I had hoped. Sorry for the editorial.
 

Re: price of masterwork arrows

zoroaster100 said:
PHB page 117 - price of 20 normal arrows is 1 gp for the batch.

PHB page 122 - "The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition, such as an arrow). For example, a masterwork bastard sword costs 335 gp, while a set of 10 masterwork arrows costs 70 gp."

20 masterwork arrows should cost 1 gp plus 120 gp, so 10 master work arrows should cost 60.5 gp, not 70 gp, under this formula. They should have just left it defined the way it was before, 7 gp per masterwork arrow, instead of trying to come up with a formula for adding to normal cost of arrows and not checking if the formula added to what they wanted it to cost.


A set in this case refers to 50, just like the amount that can be magicked as a single group.
 



DMG pg. 203, Tiny and Huge Familiars

I assume the tiny and huge familiars should be similar to the PH
familiars. In particular, skill bonuses should be +3, to be equivalent
to a feat. Here are lists corrected to be in line with the PH:

Tiny or smaller
---------------
Bat Master gains a +3 bonus on Listen checks
Ferret Master gains a +2 bonus on Reflex saves
Hedgehog Master gains a +1 natural armor bonus
Mouse Master gains a +3 bonus on Move Silently checks
Screech Owl Master gains a +3 bonus on Spot checks in shadows
Toad Master gains +3 hit points
Thrush Master gains +3 bonus on Appraise checks, speaks one language

For simplicity, I've made Thrush the same as Raven, and given +3
Appraise. Otherwise, how about +3 Perform?

Huge or bigger
--------------
Dire Rat Master gains a +2 bonus on Fortitude saves
Leopard Master gains a +3 bonus on Move Silently checks
Monitor Lizard Master gains +3 hit points
Owl (Medium) Master gains a +3 bonus on Spot checks in shadows
Raven (Small) Master gains a +3 bonus on Appraise checks, speaks one language
Snake (Medium) Master gains a +3 bonus on Bluff checks
Wolverine Master gains a +2 bonus on Reflex checks

I tried to format this in Courier to be nicely tabulated, but it seems to ignore my spaces and tabs. So apologies for the poor tabular format.
 
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Barbarian Fast Movement contradiction

*CORRECTION*

*Later in the PH, on pages 123 and on page 162, the text states that medium armor and medium loads reduce movement by 10'. Therefore, the examples given are correct.

I read the book from the beginning - and without seeing the armor/load modifications around 100 pages later, the examples as written on page 25 appear erroneous. *


On page 25 of the Player's handbook, under the heading Fast Movement for a barbarian:

1. 2nd sentence: "This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load."

2. 4th and 5th sentences: "For example, a human barbarian has a speed of 40 feet, rather than 30 feet, when wearing light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 30 feet."

3. 6th and 7th sentences: "A halfling barbarian has a speed of 30 feet, rather than 20 feet, in light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 20 feet."


Summary: The examples in the 4-7th sentences contradict what is written as the rule in the second sentence.

*CORRECTION*

*Later in the PH, on pages 123 and on page 162, the text states that medium armor and medium loads reduce movement by 10'. Therefore, the examples on page 25 are correct.

I read the book from the beginning - and without seeing the armor/load modifications around 100 pages later, the examples as written on page 25 appear erroneous. *
 
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PH Typo page 45

On page 45 of the Player's handbook, under the sidebar for a paladin's mount, the first sentence repeats the word "is" twice in a row.

This has also been forwarded to Kim Mohan.
 

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