D&D 3E/3.5 3.5 Feats Listed

Re: Re: 3.5 Feats Listed

smetzger said:
Things I expected to see:
Extra Rage, Energy Substitution, Sculpt Spell, Large and in Charge.
Why would Large and in Charge be made core? None of the core races are larger than Medium.
 

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Why would Large and in Charge be made core? None of the core races are larger than Medium.

Actually, that's true - I hope it shows up in the Revised MM, along with the standards like Flyby Attack, Multiattack, and Snatch...

-Hyp.
 

Re: Re: Re: 3.5 Feats Listed

Spatula said:
Why would Large and in Charge be made core? None of the core races are larger than Medium.

Well, hopefully they modified it slightly.

So then Humans can keep all them pesky gnomes and halflings in order!!!

Back I say! Stand still!
 

Hypersmurf said:


Actually, that's true - I hope it shows up in the Revised MM, along with the standards like Flyby Attack, Multiattack, and Snatch...

I would rather have all the feats in one place, ala the Players Handbook.

There is nothing that prevents a core PC from taking Flyby Attack or even MultiAttack.
 


Particle_Man said:
Widen Spell...like increasing the area of effect of a spell? Is widened fireball (or widened widened widened widened fireball) the destroyer of armies that I always wet dreamed it could be? :)

You have the effect for Widen Spell correct (it's form T&B or MoF, I don't recall precisely which one ATM). It increases all area measurements by 50% (so one 10x10 square per caster level becomes one 15x15 square per caster levels, <i>e.g.</i> for spells like Wall of Stone; a 20-foot burst becomes a 30-foot burst -- say, a fireball).

However, teh true wetdream of army-destroyers is a Widened FIREBRAND, cast by a high-level War Wizard of Cormyr.

WWoC ddoubles the benefits of the Widen metamagic, so you get +100% area (fireballs go to 40' bursts).

Firebrand creates a number of bursts (5' radius each), equal to caster level -- each one doing 1d6/level damage, to a mazimum of 15d6. IIRC, it's a 5th level spell (it's in MoF).

So, the high-level WWoC (say, Wizard(15)/WWoC(5)) would generate 20 10'-radius 15d6 damage bursts, per casting.
 


Pax said:


You have the effect for Widen Spell correct (it's form T&B or MoF, I don't recall precisely which one ATM). It increases all area measurements by 50% (so one 10x10 square per caster level becomes one 15x15 square per caster levels, <i>e.g.</i> for spells like Wall of Stone; a 20-foot burst becomes a 30-foot burst -- say, a fireball).

However, teh true wetdream of army-destroyers is a Widened FIREBRAND, cast by a high-level War Wizard of Cormyr.

WWoC ddoubles the benefits of the Widen metamagic, so you get +100% area (fireballs go to 40' bursts).

Firebrand creates a number of bursts (5' radius each), equal to caster level -- each one doing 1d6/level damage, to a mazimum of 15d6. IIRC, it's a 5th level spell (it's in MoF).

So, the high-level WWoC (say, Wizard(15)/WWoC(5)) would generate 20 10'-radius 15d6 damage bursts, per casting.

Don't forget to Empower that bad boy while you're at it. hehe. :p

I love War Wizards, just a coolness factor for a wizard to be wielding a weapon and to have weapon focus for it.
 

Hypersmurf said:


Or possibly IPS lets you ignore the half-cover from having a creature-of-same-size between you and the target.

-Hyp.

I think it let's you ignore anything less than full cover or total concealment.
 

Any ideas about improved turning? +2 to turning damage and turn checks, perhaps? Or mabye something like spell penetration for Turn Resistance?
 

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