Re: Re: Re: 3.5 gleanings from Fiend Folio
That's a good point, but I think that it's far too limited a scope of usage to have an entire skill dedicated to it. Rarely, if ever, used in most campaigns. While I can't think of an appropriate skill to roll it into, I do think it needs to be implemented in a different way -- or just let it fall through the cracks and, oh well.
I mean, do we really need a skill to oppose using escape artist to get out of being tied up when there isn't even one to oppose tumbling to avoid AOO -- a situation that occurs more often by an several orders of magnitude?
What do you think? How often is use rope used in your gaming -- and when (if) it is, is it indispensable?
MerakSpielman said:
From what I understand, Use Rope is only used when tying somebody up, as an opposed roll to their Escape Artist. This makes sense to me, actually. There are advanced techniques for tying somebody up that are not intuitive. I'd go into more detail about what I know about this, but Eric's Grandmother might not approve...
Intuit Direction, I heard somewhere, is incorporated into Survival.
That's a good point, but I think that it's far too limited a scope of usage to have an entire skill dedicated to it. Rarely, if ever, used in most campaigns. While I can't think of an appropriate skill to roll it into, I do think it needs to be implemented in a different way -- or just let it fall through the cracks and, oh well.
I mean, do we really need a skill to oppose using escape artist to get out of being tied up when there isn't even one to oppose tumbling to avoid AOO -- a situation that occurs more often by an several orders of magnitude?
What do you think? How often is use rope used in your gaming -- and when (if) it is, is it indispensable?