3.5 gleanings from Fiend Folio

Re: Re: Re: 3.5 gleanings from Fiend Folio

MerakSpielman said:


From what I understand, Use Rope is only used when tying somebody up, as an opposed roll to their Escape Artist. This makes sense to me, actually. There are advanced techniques for tying somebody up that are not intuitive. I'd go into more detail about what I know about this, but Eric's Grandmother might not approve...

Intuit Direction, I heard somewhere, is incorporated into Survival.

That's a good point, but I think that it's far too limited a scope of usage to have an entire skill dedicated to it. Rarely, if ever, used in most campaigns. While I can't think of an appropriate skill to roll it into, I do think it needs to be implemented in a different way -- or just let it fall through the cracks and, oh well.

I mean, do we really need a skill to oppose using escape artist to get out of being tied up when there isn't even one to oppose tumbling to avoid AOO -- a situation that occurs more often by an several orders of magnitude?

What do you think? How often is use rope used in your gaming -- and when (if) it is, is it indispensable?
 

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Weapon Finesse has changed -- you no longer have to pick a weapon to apply it to; once you have it, you can apply it to any weapon that qualifies.

Balance alert: While this seems like a neat idea, in actuality it is quite unbalancing. Weapon Finesse is essentially Weapon Focus, but granting a to-hit bonus of +Dex (usually better than the +1 from Focus). The fact that it was stat dependent, had a limited weapon pool to choose from, and could only be applied to one weapon at a time (like Focus) kept it *just* within the bounds of balance.

Will Weapon Focus get a similar *sweeping* boost?

/balance monkey mode
 
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But it is still a limited set of weapons -- "light" weapons (whatever counts as light for you), plus other selected weapons like the rapier. Or am I missing something? I don't see it as that big of a deal.
 

Wormwood said:


Balance alert: While this seems like a neat idea, in actuality it is quite unbalancing. Weapon Finesse is essentially Weapon Focus, but granting a to-hit bonus of +Dex (usually better than the +1 from Focus). The fact that it was stat dependent, had a limited weapon pool to choose from, and could only be applied to one weapon at a time (like Focus) kept it *just* within the bounds of balance.

Will Weapon Focus get a similar *sweeping* boost?

/balance monkey mode

see i disagree. I think that it makes it possible to be a dex based fighter. weapon focus is still as useful with this change. i might implement it now IMC

edit: stuck in the quote so it was obvious who i was disagreeing with...
 
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Re: Re: Re: Re: 3.5 gleanings from Fiend Folio

kenjib said:


I mean, do we really need a skill to oppose using escape artist to get out of being tied up when there isn't even one to oppose tumbling to avoid AOO -- a situation that occurs more often by an several orders of magnitude?


As I recall, in S&F there is an option for tougher tumble checks, I can't recall the mechanism. But I know it's there.
 

I'll be surprised if 3.5e doesn't change Tumble, at least a little. By including the variants from Sword & Fist and Song & Silence as options in the PH or DMG, if nothing else.

Eric, any uncomplicated low HD outsiders to test their skill points on? IIRC, the revised t-shirt pit fiend had more than 2+Int mod as its base skill points.
 

coyote6 said:
Eric, any uncomplicated low HD outsiders to test their skill points on? IIRC, the revised t-shirt pit fiend had more than 2+Int mod as its base skill points.

how about this:

Bloodbag Imp
tiny outsider
HD 4d8 +19
stats: str10, dex9, con 18, int11, wis12, cha13
skills: climb +7, concentration +8, diplo +8, heal +18*, listen +8, spellcraft +7, spot +8.

* bloodbag imps have a +8 racial bonus on heal
 

Re: Re: Re: Re: 3.5 gleanings from Fiend Folio

kenjib said:


What do you think? How often is use rope used in your gaming -- and when (if) it is, is it indispensable?

I use it all the time, though I don't know if I'm really following the rules for doing so. Nothing sucks more than trying to cross a spiked pit and finding out (the hard way) that the halfling can't tie a proper knot...
 

Wormwood said:


Balance alert: While this seems like a neat idea, in actuality it is quite unbalancing. Weapon Finesse is essentially Weapon Focus, but granting a to-hit bonus of +Dex (usually better than the +1 from Focus). The fact that it was stat dependent, had a limited weapon pool to choose from, and could only be applied to one weapon at a time (like Focus) kept it *just* within the bounds of balance.

Will Weapon Focus get a similar *sweeping* boost?

/balance monkey mode


Huh? Weapon Finesse allows you to use your Dex bonus in place of your Str bonus, it doesn't act as a generic to-hit bonus. You can have both Weapon Finesse and Weapon Focus.
 

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