3.5 gleanings from Fiend Folio

EricNoah said:
Weapon Finesse has changed -- you no longer have to pick a weapon to apply it to; once you have it, you can apply it to any weapon that qualifies.

Teenage Fanboy mode on:

Yeah ! Now we will be able to use Weapon Finesse (general) as a prerequisite to Weapon Finesse (specific weapon) and finally create a proper dual-wielding finessed-scimitar ranger ! Yay !

:D
;)


:rolleyes: :p
 
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I just wanted to ask: the level adjustment listed is not the same as ECL right? Rather, you add that to the creature's hit dice, and that's the Effective Character Level, yes? I suppose I can see why they listed level adjustment and not ECL, but I wish they had gone with the latter.

And of course, the whole skill points thing is confusing/annoying also. I wish someone would figure out what they're doing there.
 
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Re: Re: 3.5 gleanings from Fiend Folio

Gez said:


Teenage Fanboy mode on:

Yeah ! Now we will be able to use Weapon Finesse (general) as a prerequisite to Weapon Focus (specific weapon) and finally create a proper dual-wielding finessed-scimitar ranger ! Yay !

[ruleslawyer]but scimitar isn't finesseable[/ruleslawyer]
 

Re: Re: Re: 3.5 gleanings from Fiend Folio

Olive said:


[ruleslawyer]but scimitar isn't finesseable[/ruleslawyer]

Normally, yes. But that new ruling on WFin will allow to make an Improved WFin feat allowing to use one normally-non-finessable weapon as a finesse weapon.

Confused ?
 

Re: Re: Re: Re: 3.5 gleanings from Fiend Folio

Gez said:
Confused?

Nope. That's a pretty good idea though, a feat that can make a non-finessable weapon finessable, with WFin as a prereq, and cna be taken multiple times for a different non-finessable weapon every time.

Too bad its only for your home campaign, that would have been idea for 3.5E.
 
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Wormwood said:


Balance alert: While this seems like a neat idea, in actuality it is quite unbalancing. Weapon Finesse is essentially Weapon Focus, but granting a to-hit bonus of +Dex (usually better than the +1 from Focus). /balance monkey mode

Actually it's +DEX -STR. And I don't see a disadvantage. Str is still applied to damage, so if you want to really hurt someone you'll still need a high STR score. And a big weapon, of course.

Before, we had characters who used finess on one weapon, now they'll use it on two. Not a big difference.


Wormwood said:


Generally, people don;t purchase Finesse unless their Dex is higher than Str.

Would be kinda pointless otherwise.
 

Mercule said:
I'm not sure I agree with changing Pick Pockets to Slight of Hand, but the rest of the changes all look great. Quite welcome, even.

It's reasonable, since it represents more than picking pockets. (It's the same as with thief/rogue)
 

And they could give Sleight of Hand a synergy bonus from bluff!

I like the change. We haven't rolled Pickpocket for actually picking pockets in our campaign... ever. Last time our assassin used it she was trying to slip poison in a guy's drink while talking with him.
 

Wormwood said:


Generally, people don;t purchase Finesse unless their Dex is higher than Str. That makes it (generally) a net to-hit bonus to one weapon (kinda like Focus).

Now it's a net to-hit bonus to an entire class of weapons.

You could look at it that way, but why does it matter? Basically, it is a feat that allows you (with light weapons) to apply your dex bonus instead of strength bonus.

You're still one feat behind your average fighter, who just flat out has a higher strength and doesn't need weapon finesse to get the same to-hit bonus....

I don't see a balance issue, and will allow it in my campaign if it shows up as described in 3.5.

-Skaros
 

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