BASHMAN
Basic Action Games
weapon finesse
I dont think somebody should need to USE a feat if the weapon can be used with finesse-- that should be a special attribute applied to the weapon. Moreover, I don't think someone should be ALLOWED to use their strength bonus to hit with a rapier, and I especially don't think they should save a feat by doing so. If you are using a rapier with all your strength attempting to pierce plate mail (rather than dextrously finding a crack in the plates) the result will be scratched plate mail and a broken rapier. To be honest strength giving a bonus to hit is stupid and a damage bonus as well just makes it unbalancing. To hit with ANY weapon should be dex based-- a clumsy dwarf with bulging biceps is still gonna miss with that axe on occasion.
Yes, I have heard the argument that the "to hit' roll is based on one's ability to penetrate armor. Then riddle me this-- why should you be allowed to use your strength bonus to hit a monk? He wears no armor. Your chance to hit him is a contest of your coordination with a weapon against his ability to dodge you. Strength should play only one roll- how much damage it does-- and people will still desire it. The only reason Dex is not used to hit with weapons is because when the game was created in the seventies, they used strength with the previous argument. Also, I suppose it would become a balance issue, making dex too important. My response-- SO WHAT? Dex IS important for warriors!
If the reason STR gives a hit bonus is it helps penetrate armor, why give armor the hit or miss ability it currently has? Armor should reduce damage. That is what it is for. Stonger characters will still be better at penetrating because they do more damage. I just think the STR to hit thing is silly, especially making someone spend a feat to use a rapier with coordination rather than brute strength!
I dont think somebody should need to USE a feat if the weapon can be used with finesse-- that should be a special attribute applied to the weapon. Moreover, I don't think someone should be ALLOWED to use their strength bonus to hit with a rapier, and I especially don't think they should save a feat by doing so. If you are using a rapier with all your strength attempting to pierce plate mail (rather than dextrously finding a crack in the plates) the result will be scratched plate mail and a broken rapier. To be honest strength giving a bonus to hit is stupid and a damage bonus as well just makes it unbalancing. To hit with ANY weapon should be dex based-- a clumsy dwarf with bulging biceps is still gonna miss with that axe on occasion.
Yes, I have heard the argument that the "to hit' roll is based on one's ability to penetrate armor. Then riddle me this-- why should you be allowed to use your strength bonus to hit a monk? He wears no armor. Your chance to hit him is a contest of your coordination with a weapon against his ability to dodge you. Strength should play only one roll- how much damage it does-- and people will still desire it. The only reason Dex is not used to hit with weapons is because when the game was created in the seventies, they used strength with the previous argument. Also, I suppose it would become a balance issue, making dex too important. My response-- SO WHAT? Dex IS important for warriors!
If the reason STR gives a hit bonus is it helps penetrate armor, why give armor the hit or miss ability it currently has? Armor should reduce damage. That is what it is for. Stonger characters will still be better at penetrating because they do more damage. I just think the STR to hit thing is silly, especially making someone spend a feat to use a rapier with coordination rather than brute strength!