Alzrius said:
I just wanted to ask: the level adjustment listed is not the same as ECL right? Rather, you add that to the creature's hit dice, and that's the Effective Character Level, yes? I suppose I can see why they listed level adjustment and not ECL, but I wish they had gone with the latter.
They actually do spell it out in the text under "Characters" at the end of the entry. So the stats list Level Adjustment, and then in the text they add up or otherwise present the ECL and give you an example. For example, a Level Adjustment 1 creature:
"Due to their starting Hit Dice [3] and unique powers, a shadar-kai's effective character level (ECL) is +4. Thus, a 1st-level shadar-kai rogue has an ECL of 5 and is the equivalent of a 5th level character."
Edit: Unfortunately, I've found at least one place where they themselves have apparently gotten mixed up. Let's look at the Dark Ones:
Dark Creepers, 1 HD humanoid, Level adjustment 4, ECL in text is given as +4 and that's right -- because a 1 HD humanoid is going to lose that 1 HD in exchange for 1st character level.
Dark Stalkers, 3 HD humanoid, level adjustment listed as 5, ECL in text is also given as +5. That's not correct. So either the ECL in the text is wrong (thus ECL should be +8), or the Level Adjustment in the stats are wrong (thus Level Adjustment should be 2). I believe it is the latter -- the Dark Stalkers have 2 extra hit dice, but only gain +1d6 sneak attack, ability to cast Fog Cloud 2 per day, and "poison use" which means they don't accidentally poison themselves (big whoop, right?

). So if we set their Level Adjustment to 2, their ECL is +5, which is only one greater than the dark creeper's, which seems fair.
Unfortunately, if there are more errors like this we'll need to make the judgement call on a case by case basis. My guess, though, is that the ECL in the text is more likely to be right (because they have to come up with an example) and that if anything is wrong, it's the Level Adjustment.