D&D 3E/3.5 [3.5] Greater Spectral Hand

Zedicius

First Post
Yeah, I just like the idea of having a ghostly, disembodied hand floating around to do all the dirty work. Now, a DM has allowed us to write our own spells, as long as it makes sense. Since I use Spectral Hand quite often I came up with this; Any thoughts and CC are welcome.


Greater Spectral Hand
Necromancy
Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One Greater spectral hand
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No

A more powerful version of the Spectral Hand spell. On casting the spell, you lose 1d10 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. The hand's hit points are equal too the amount lost. The spell gives you a +4 bonus on your melee touch attack roll and attacking with the hand counts as a normal attack. The hand can also deliver touch attacks granted by racial or class abilities. If these attacks have limited uses a day one use will be spend when it's delivered through the Greater Spectral Hand. Finally the Greater Spectral Hand is able to wield weapons with the Ghost Touched property, it's attack bonus is the same as if the caster was wielding the weapon. Otherwise the hand is the same as that of the Spectral Hand spell.
 

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Why would you add the ability for it to wield a weapon? Animate Weapon does the same thing, but better, because the BAB of the weapon is the caster's level+ability modifier, instead of the casters crappy BAB. Not to mention, you can animate colossal sized weapons, can this spectral hand thing wield such sized weapons?
Also can it deliver spells higher then 4th level? If not, it really doesn't seem like the spell is improved enough for it to be a 6th level spell compared to the original 2nd level spell.
 

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