D&D 3.x 3.5 grim and gritty combat rules?


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thanks! I'm thinking about creating a grim and gritty campaign setting based on the idea of an imperialist mage nation colonizing a savage and wild continent. PCs are basically level 1 peasants vs. high level imperial adventuring parties. The only way to outfight the imperialists is to outsmart them.
 

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