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D&D 3E/3.5 [3.5] MIN/MAX for fun

Volomon

First Post
I was going to attempt to keep all my questions to one thread but, I don't think that would do much good as they grow and become hard to sort.

One last question here for everyone, I have a new campaign with a DM, and new group. They fundamentally believe the game is 100% balanced Rogue = Wizard, ect,. I just want to show them the light. Now I know better and still want to work within some sort of boundary, and that boundary is core books PHB, DMG, and COMPLETE series of books such as COMPLETE MAGE aka the books available to the DM.

I not only want to have fun but I want to really have fun if you know what I mean not crazy Pun-Pun abuse fun but something very appealing to a min/maxer.

So what builds can you come up with or can link to that are legit within the books I listed.
 

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With the Complete Series available, you have plenty of options for optimization.

some Ultimate Magus builds

Use Practiced Spellcaster to advance in wizard class. There are some cheesy suggestions, such as using the spontanteous casting alternate class feature from Complete Mage to simulate spontaneous casting, but I would not allow that in my game. The Practiced Spellcaster trick, however, has been commented on in Sage Advice, and IMO most DMs will allow it.

Ultimate Magus Handbook

Focused Specialist

Or search for an Incantatrix build, especially if there's another arcane spellcaster in the party (but then, that's Faerun, so not on your list of books).

Or go cleric and design the ultimate cleric archer. See the cleric handbook.
 

Brilliant Gameologists boards Min/Max It! and You Break It, You Buy It contain much of the deliciousness you're looking for. The former is more "legit" and the latter is mostly Pun-Pun abuse. A few things therein are backups of Wizard's CharOp boards, so if you've already been there, prepare to see a few familiar threads.

If you want something specific, the Handbooks subboard have many threads with names like The [Class] Handbook with almost everything you can think of for the class in question.

Or you can just steer anyone who still believes the myth of class equality here that nicely breaks it down for everyone.
 

Commenting:

My DM is under a similar misguided belief of balance. I was given the evil eye and told by the DM not play an artificer, you know, because they are imbalanced.

The only thing I could think of to that reply was, "But we have a Half-Minotaur/chosen of Lloth w/ a 36 strenght @ 3rd level......" *trail of muttering

Anyhoo, I'm now in the mood to give a 1 fingered salute to the DM, and play something thats fairly broken.
Thanks for the above links, should be fun looking the over.

p.s. I know artificers can be broken also, but that is most spell casters in general. Its all about intent.
 

Half Minotaur and Llolth-touched grant a +10 to strength together. Assuming he started with an 18, he should have a strength score of 28, not 36.
 
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He probably has the stupidly broken Feral template or something, also. What's Lloth touched? Is that the stupidly broken (though not nearly as much as Feral is, of course) +6 str and con for +1 LA template?
 


You're correct, He's a Feral Lloth touched Half-minotaur. 36 Str, or close enough to that.

I agree it is broken. But the DM allowed the player to create it.

That is kind of why I am confused with the hate for the artificer.
 


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