Psion said:You seem to be missing the point. Of course I can house rule anything I like in the game. The point is: did 3.5 miss the boat by not following suit with respect to specific rulings that make more sense due to additional context as we saw in d20 modern? I rather think it did.
Well, you didn't make this point until now!Psion said:You seem to be missing the point.
Yes, it did. I agree with you here: Every skill should explicitly state whether or not you can Take 10 or Take 20. I would guess that the reason they don't is that the PH authors had a desire (1) to avoid redundancy and (2) to save space.The point is: did 3.5 miss the boat by not following suit with respect to specific rulings that make more sense due to additional context as we saw in d20 modern? I rather think it did.
Joshua Randall said:Well, you didn't make this point until now!![]()
Joshua Randall said:I would guess that the reason they don't is that the PH authors had a desire (1) to avoid redundancy and (2) to save space.
Joshua Randall said:They don't specify when you can Take 10 because you can always Take 10 as long as you are not threatened or distracted.
As for Take 20, I agree that it should've been specified. The PH 3.5 does address this in a roundabout fashion with the Try Again line in the skill descriptions: if you cannot Try Again, then you also cannot Take 20 (because Taking 20 implies trying again until you "roll" a 20). But the converse is not always true, and there are some skills which can be Tried Again under certain circumstances but not others.
Psion said:
So you think what players think is reasonable and logical is irrelevant?
Psion said:You seem to be missing the point. Of course I can house rule anything I like in the game. The point is: did 3.5 miss the boat by not following suit with respect to specific rulings that make more sense due to additional context as we saw in d20 modern? I rather think it did.
Originally posted by Pielorinho
Are you saying that 3.5 needs to have specific advice on when you can take 10 or take 20? I still disagree. The rules for taking 10 are clear, and unless the rules mention a specific exception for a certain D20 roll, universal. There are so few exceptions to the take 10 rules that I don't need to see a "take ten: yes" listing under all the other rolls.
As for taking 20, it seems to me that the "retry" rules cover this pretty well.