LokiDR said:
I just looked in the 3.0 SRD:
Well, that just goes to show how often we used destruction.
LokiDR said:
I just looked in the 3.0 SRD:
Intrope said:Note that a line area is actually 10 feet wide (more or less), not 5. It affects the squares on both sides of the line. (see the description on PHB 175/176).
IanB said:The PH has the same language, and by the diagram you can see that squares the line merely touches the corner of are NOT part of the affected area.
Magus Coeruleus said:A lot of people have complained about Overland Flight on account of its being even slower than Fly, but note that "when using this spell for long-distance movement, you can hustle without taking nonlethal damage..." (PHB 259). This means that for overland purposes, it's actually faster. Fly has a speed of 60, while Overland Flight has a speed of 40, but the latter can be used to hustle for an effective speed of 80 over a full day's travel without penalty. This means that the spell is actually good for what it's designed for, i.e. overland flight, and not so much for combat, because if you are flying around during combat and want to take single moves along with other actions such as spellcasting, you'll only get 40' per round instead of 60'.
Elder-Basilisk said:That's pretty much exactly the problem. It's a personal range spell so it can't be cast on allies--if you want to fly overland, you're going it alone. It has little combat utility (because of the manueverability class--not because of the speed).
If overland flight were 3rd level, effected one creature/level (or /2 levels), or even had range: touch, there might be some redeeming qualities to the spell. As a 5th level spell, it's worthless.
How does your nerf work, Hong?hong said:... or you could just nerf teleport some more. Which is what I did for my current campaign, and I see no reason to change it for 3.5.