Yeah, I know. That's exactly the point I was addressing...ForceUser said:I'm not suggesting that it's right or even that I agree with it. My point was it was unclear in 3.0 and now they've fixed it.
Croaker said:[BDeathwatch has the [evil] descriptor, so good clerics can no longer use it to keep an eye on their companions' status. [/B]
On the bright side, deathwatch is no longer relevant because a far superior spell, status, is now 2nd level.zoroaster100 said:
I like many of the changes to spells, but this one really bothered me. I think the whole point for this spell was to give an in-game reason to explain why a cleric might use his or her cure spells to save those party members that could be saved, instead of using them on people who didn't need the spell as much or who was dead and past the point of benefiting from curing. This provided in-game logic to the reality of player's being aware of their fellow player's characters hit points. To make the spell have an evil descriptor has to be the silliest change in the revision.
zoroaster100 said:
I like many of the changes to spells, but this one really bothered me. I think the whole point for this spell was to give an in-game reason to explain why a cleric might use his or her cure spells to save those party members that could be saved, instead of using them on people who didn't need the spell as much or who was dead and past the point of benefiting from curing. This provided in-game logic to the reality of player's being aware of their fellow player's characters hit points. To make the spell have an evil descriptor has to be the silliest change in the revision.