[3.5] Paladin's Mounts & Andy Collins

The point in your first post, which I disputed, was
"perhaps the designers see the paladin as a magical knight, whereas I'd personally rather see it with less rather than more unsubtle hocus pocus"
Yeah, less, not none. To clarify, I see the paladin as a mystical KNIGHT whereas they seem to be moving it towards being a MYSTICAL knight.
Now you agree in you latest post that they were mystical. So I don't think you have a point.
I've clarified what I mean, so maybe you can rethink that. Or, you can continue to pretend that I'm flip-flopping my argument, rather than not communicating clearly enough in order to "refute" my stance.
 
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I stand corrected.

Call a mount absolutely changes the bolded word.

Those WotC guys are truly devious.

(And everyone knows that "fitting an archetype" hangs on the thread of a bolded word, so clearly that is what you meant from the start. )
 
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rounser said:
Kind of like how the Assassin shouldn't have spells, really - doesn't exactly fit the archetype, more a design convenience?

Given that the two most famous historical examples of assassins - the Ninja and the Hashishim - were both reputed to have magical powers, I'm not really sure where that idea comes from.

J
 

drnuncheon said:


Given that the two most famous historical examples of assassins - the Ninja and the Hashishim - were both reputed to have magical powers, I'm not really sure where that idea comes from.

J

Well duh!!!

He meant assassins. Stop being so picky.
 

Given that the two most famous historical examples of assassins - the Ninja and the Hashishim - were both reputed to have magical powers, I'm not really sure where that idea comes from.
Supernatural powers maybe, but spells? Better handled in monk special ability style, IMO.

Now, where's that Unsummon BryonD scroll I had lying around here somewhere...
 


A ninja is basically a rogue with some unarmed combat ability (eg levels of monk?) who took specific feats. There isn't even a need for a prestige class to play a ninja.

The ability to kill a samurai with one attack is called sneak attack or coup de grace, since the samurai is usually some low-level nobody fighter, and the ninja is ... higher level. (The poison makes things even worse.) There's no need, at all, for either spellcasting or death attack (and the latter should be a 10th-level ability, not 1st-level - I never want to see a CR 6 opponent with "death attack").

The only magic abilities a ninja was supposed to have were the hand-movement semi-hypnotism (aka combat Bluff) and "ninja vanish" (aka smoke bomb). Anything else could be covered with magic items (eg slippers of spider climbing).

Ahem... on topic...

I hope the paladin's mount doesn't mind wearing his barding all day. :D
 

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