Well, but see this:Only they don't become instant masters. In order to be considered to master a weapon, you'd probably be considered to spend five feats on it: Weapon Focus, Weapon Specialization, GWF, GWS, and Improved Crit. That's not something that happens instantly and for "free" when improving skill in another weapon.
The idea is that a fighter has used those weapons before. During his training, when he was changing from an unclassed character into a Ftr1, he trained on the basics of every kind of martial weapon-- small blades, big blades, bows, axes, polearms, etc. Anything that is considered a martial weapon works along the same general principles. So even if a blacksmith invents a polearm that has never been seen before, if it's a martial weapon, the fighter understands basically how it's supposed to work.drnuncheon said:
If you're going to talk about how ridiculous it is for a bard to 'suddenly' become a master of dance when he puts a new rank in perform, why not talk about how ridiculous it is for fighters, rangers, barbarians, and paladins to 'suddenly' become masters of weapons they've never used once before in the campaign?
AuraSeer said:If a fighter wants to really master a weapon he's never used before, he needs to spend a bunch of feats and make slow progress.
Michael Tree said:Medieval minstrels and troubadors were quite often masters of multiple instuments. The concept of musicians as people dedicated to a single instrument is entirely a modern invention. So, to play a typical medieval minstrel, a bard has to spend a ludicrous number of skill points.
The 3.5 bard is, despite first appearances, worse than the 3.0 bard.
Felix said:Why is this level of abstraction acceptable for combat - which is a huge part of the game - and not for Perform - which is a miniscule part of the game?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.