[3.5] Perform -- Does it annoy you as well?

my solution is similar to Dr. Rictus I beleive.

Perform=the ability to entertain, don't even mention how. You entertain that's what you do. I'm not worried about the how of craft and I wont worry about the how of perform.

People can take profession in a speciifc instrument or entertainment style and 5 ranks in that will give a synergy bonus to perform.
 

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Has anyone arguing for the 3.5 change actually found the 3.0 version of perform to be game breaking? At 20th level a cleric can call down the wrath of his god to squash his foes on a lucky roll. A 20th level wizard in 3.0 could timestop then blow everything in sight straight to the Abyss before anyone could move. A 20th level fighter can do well over 200 points of damage in a round. How does having multiple ways to entertain someone compare to any of that?

Toss out the realism for a bit of inconsequential fun.
 

My main character in our campaign is a bard. I really like this change because it helps to add to his RP factor. My character is only good at singing and dancing. He does not gain instant mastery in acting by adding a point to perform. For me, this change helps to define my character.


-Psiblade
 

Voadam said:


Just like you don't have to take all your feats or spend all your skill points, nobody is forcing you.

You are right. Just for your information - I did not choose my Bard's ninth level feat until level 10 or so, I have a sorceress with several known spells not yet chosen (also since a couple levels) who had unallocated skill points for weeks after leveling, and you can bet my bard has not "maxed" her performances known although she has maxed her perform skill.
 

Psiblade said:
My main character in our campaign is a bard. I really like this change because it helps to add to his RP factor. My character is only good at singing and dancing. He does not gain instant mastery in acting by adding a point to perform. For me, this change helps to define my character.


-Psiblade

I don't need this change to define my PC - I can just choose my bard to only know dancing and singing. I fail to see how anyone needs this change just to limit his or her PC.
 

The change helps to define your character by forcing you to make a decision about your skill points. The five skill points in dance and ten points in singing could have been used in some other skill such as use magic device / sense motive. I choose to spend those points in dance therefore my character knows how to dance, but not as well as he knows how to sing. Skill point allocation merely helps me to define my character. With perform as a single skill with multiple types attached to it, there is no detail level.



-Psiblade
 
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Psiblade said:
The change helps to define your character by forcing you to make a decision about your skill points. The five skill points in dance and ten points in singing could have been used in some other skill such as use magic device / sense motive. I choose to spend those points in dance therefore my character knows how to dance, but not as well as he knows how to sing. Skill point allocation merely helps me to define my character. With perform as a single skill with multiple types attached to it, there is no detail level.

Honestly, are you really unable to just choose that your PC cannot dance as well as he can sing, and is not familiar with any other form of performance? Do you feel compelled to pick 10 kinds of performances just because you are allowed to even if you don't want to? I hope for you that you are pulling my leg.
 

I love it. I think it is a fantastic change, and it is only the fact that they did that weird thing in 3e with perform that makes anyone question it now.

Changing the perform skill in 3e was one of my early houserules. It was just ridiculous the way it was.
 

Psiblade said:
The change helps to define your character by forcing you to make a decision about your skill points. The five skill points in dance and ten points in singing could have been used in some other skill such as use magic device / sense motive. I choose to spend those points in dance therefore my character knows how to dance, but not as well as he knows how to sing. Skill point allocation merely helps me to define my character. With perform as a single skill with multiple types attached to it, there is no detail level.
Which is fine for you. But you're choosing to purposefully weaken your character. Myself, I prefer to powergame the mechanical and RP sides of my character. So I don't want to have to waste skill points on a second or third (mechanically) useless Perform skill, when I can simply decide that my PC only knows certain instruments, etc, and not take a mechanical hit.

The 3.0 bard was often considered weak and underpowered. In 3.5, the boost in skill points is one of the things that's supposed to bring the bard up to the other classes' level. But if those points have to be spent in Perform, then we're right back where we were. With an underpowered PC being nerfed to satisfy certain players' RP issues.

And it's not just the bard. I previously played a fighter/rogue whose background included 5 years spent traveling with an acting troupe. At 13th-level she had Perform 12 (drama, comedy, mock swordfighting, dancing). What did her perform ranks gain her? Absolutely nothing. But it allowed me to portray her as an acrobat and actress. Now, for the same mechanically worthless flavor, I'd have to buy Perform (comedy), Perform (acting), and Perform (dancing) at the very least. That's three times the skill ranks, for zero benefit.

What it comes down to is this: Perform is mainly an RP skill. And you shouldn't be mechanically penalized for purely RP decisions.
 

Plane Sailing said:
I love it. I think it is a fantastic change, and it is only the fact that they did that weird thing in 3e with perform that makes anyone question it now.

Changing the perform skill in 3e was one of my early houserules. It was just ridiculous the way it was.
*shrug* Changing it back is my first 3.5 house rule. It's just ridiculous as it is.
 

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