werk
First Post
Nac_Mac_Feegle said:A base of 8? damn thats harsh. I see why we just trust the luck of the dice. Do you add racial mods before or after calculating?
After.
Nac_Mac_Feegle said:A base of 8? damn thats harsh. I see why we just trust the luck of the dice. Do you add racial mods before or after calculating?
Gnome said:Yeah, but wisdom doesn't need to be 14 until 15th-level, so having the points in other stats will help more early-on than having them in Wisdom right-away IMO.
It's not harsh at all. If it's too low, just use a 44 point buy (thus Werk's number).Nac_Mac_Feegle said:A base of 8? damn thats harsh.
Nac_Mac_Feegle said:A base of 8? damn thats harsh.
Li Shenron said:32 point-buy with base 8 is NOT harsh.![]()
Nac_Mac_Feegle said:that's harsh!
werk said:Switching to point buy was one of the best things I ever did for game balance IMC. It starts everyone on level ground before they even pick class rather than 'luck of the dice'. A couple unlucky rolls would haunt a character for the whole campaign...plus I had some suspiciously high stats, repeatedly, on one player...maybe not all luck.
If 32 pt buy is harsh, it is harsh for all players and therefore, fair.
Tiberius said:For future reference, I've noticed that the number of points required to raise a stat is equal to the stat's current modifier, with a minimum of one point. So raising a stat from 13 to 14 (+1 modifier at 13) would cost one point, but 14 to 15 would cost 2 (as 14 yields a +2 modifier). I find this easier than memorizing a chart of values.