Argus Decimus Mokira
First Post
Hey
Got a PrC for yo guys to look over. In my Waterdeep FR campaign, the PCs can train at certain dueling schools within the city, each focusing on a certain type of combat. Each PrC borrows rather heavily from the SRD Duelist, with a few modifications here and there to add some spice. Here's one of them ... the Spellsword Duelist (no relation to the T&B Spellsword PrC). This school focuses on combining martial ability with the arcane abilities of the wizard schools.
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SPELLSWORD DUELIST
Hit Die: d10.
Requirements
To qualify to become a duelist, a character must fulfill all the following criteria.
Base Attack Bonus: +4.
Skills: Knowledge (arcana) 4 ranks, Knowledge (nobility and royalty) 4 ranks, Tumble 4 ranks.
Feats: Dodge, Mobility, Weapon Focus (longsword).
Spells: Ability to cast true strike and magic weapon as arcane spells.
Special: Must own a masterwork longsword; must attend dueling academy; must be a noble or have recommendation from a city official.
Class Skills
The spellsword duelist’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Jump (Str), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Sense Motive (Wis), Spellcraft (Int), and Tumble (Dex).
Skill Points at Each Level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: The spellsword duelist is proficient with all simple weapons and longswords, but no type of armor or shield.
Canny Defense (Ex): When not wearing armor or using a shield, a spellsword duelist adds 1 point of Intelligence bonus (if any) per spellsword duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a spellsword duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Improved Reaction (Ex): At 2nd level, a spellsword duelist gains a +2 bonus on initiative checks.
At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.
Spells per Day: Starting at 3rd level, and again at 6th and 9th levels, the spellsword duelist gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a spellsword duelist, she must decide to which class she adds the new level for purposes of determining spells per day.
Enhanced Mobility (Ex): When wearing no armor and not using a shield, a spellsword duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.
Precise Strike (Ex): At 5th level, a spellsword duelist gains the ability to strike precisely with a longsword, gaining an extra 1d6 damage added to her normal damage roll.
When making a precise strike, a spellsword duelist cannot attack with a weapon in her other hand or use a shield. A spellsword duelist’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
Elaborate Parry (Ex): At 7th level and higher, if a spellsword duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of spellsword duelist she has.
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So that's it. I'm considering switching to Medium BAB progression, and/or maybe replacing elaborate parry with a free (ie apply on the fly, as an Incantatrix from MaoF) Quicken Spell metamagic feat once per day. As always, thoughts/criticisms are greatly appreciated
Thanks
-Matt
Got a PrC for yo guys to look over. In my Waterdeep FR campaign, the PCs can train at certain dueling schools within the city, each focusing on a certain type of combat. Each PrC borrows rather heavily from the SRD Duelist, with a few modifications here and there to add some spice. Here's one of them ... the Spellsword Duelist (no relation to the T&B Spellsword PrC). This school focuses on combining martial ability with the arcane abilities of the wizard schools.
--------------------------------------------------------------------------------------------------------------------------------------------
SPELLSWORD DUELIST
Hit Die: d10.
Requirements
To qualify to become a duelist, a character must fulfill all the following criteria.
Base Attack Bonus: +4.
Skills: Knowledge (arcana) 4 ranks, Knowledge (nobility and royalty) 4 ranks, Tumble 4 ranks.
Feats: Dodge, Mobility, Weapon Focus (longsword).
Spells: Ability to cast true strike and magic weapon as arcane spells.
Special: Must own a masterwork longsword; must attend dueling academy; must be a noble or have recommendation from a city official.
Class Skills
The spellsword duelist’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Jump (Str), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Sense Motive (Wis), Spellcraft (Int), and Tumble (Dex).
Skill Points at Each Level: 2 + Int modifier.
Code:
Table: The Spellsword Duelist
Base Fort Ref Will
Level Attack Bonus Save Save Save Special Spells per Day
1st +1 +0 +2 +0 Canny defense
2nd +2 +0 +3 +0 Improved reaction +2
3rd +3 +1 +3 +1 +1 level of existing class
4th +4 +1 +4 +1 Enhanced mobility
5th +5 +1 +4 +1 Precise strike +1d6
6th +6 +2 +5 +2 +1 level of existing class
7th +7 +2 +5 +2 Elaborate parry
8th +8 +2 +6 +2 Improved reaction +4
9th +9 +3 +6 +3 +1 level of existing class
10th +10 +3 +7 +3 Precise strike +2d6
Class Features
Weapon and Armor Proficiency: The spellsword duelist is proficient with all simple weapons and longswords, but no type of armor or shield.
Canny Defense (Ex): When not wearing armor or using a shield, a spellsword duelist adds 1 point of Intelligence bonus (if any) per spellsword duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a spellsword duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Improved Reaction (Ex): At 2nd level, a spellsword duelist gains a +2 bonus on initiative checks.
At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.
Spells per Day: Starting at 3rd level, and again at 6th and 9th levels, the spellsword duelist gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a spellsword duelist, she must decide to which class she adds the new level for purposes of determining spells per day.
Enhanced Mobility (Ex): When wearing no armor and not using a shield, a spellsword duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.
Precise Strike (Ex): At 5th level, a spellsword duelist gains the ability to strike precisely with a longsword, gaining an extra 1d6 damage added to her normal damage roll.
When making a precise strike, a spellsword duelist cannot attack with a weapon in her other hand or use a shield. A spellsword duelist’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
Elaborate Parry (Ex): At 7th level and higher, if a spellsword duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of spellsword duelist she has.
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So that's it. I'm considering switching to Medium BAB progression, and/or maybe replacing elaborate parry with a free (ie apply on the fly, as an Incantatrix from MaoF) Quicken Spell metamagic feat once per day. As always, thoughts/criticisms are greatly appreciated
Thanks
-Matt
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