*cough* lots to reply to.
I am not being too lenient with my players - as a matter of fact they've been a bit under the guidelines in the DMG for a couple levels. At level 11, when they did the spellstitching, everyone had about 60k to play with total. The Dread asked for loans reasoning that spellstitching would be beneficial to the whole party (flawed reasoning but it's not my business), and the party agreed to fund him. He only just now repaid his debts. Now they're all sitting around the 110k they should have.
I must say I am providing them with relatively easy access to resources they want because I don't want the campaign to turn into a quest for rings of protection. And since they made friendly contact with a powerful necromancer (the one who made the Dread a necropolitan as well) there was no reason to deny them the spellstitching. I like it too.
The thing is, 28d6 from the assassin or 37d6+37 will kill any NPC with less than 20-22 Con, unless the NPC is adequately buffed and has the chance to strike first. Even a couple rounds of exposure from the Drag. Adept can do quick damage.
The White Dragon, my bad. It was the Old age category, CR 15. I didn't want to play him fully prepared because the last one I had played that way killed the Dread and I don't want to always kill PCs
He opened with frost breath which didn't have any effect on the party, when tried a full attack on the very resistant Dragonfire Adept, then had to burrow away because his HP were down to 30 or 40. As soon as he reappeared he was dispatched quickly. And yes, the psion was rolling for SR and he failed once, but having a net +17 vs SR 24 wasn't that big a deal.
Share Pain: I promise I won't let that stack anymore, heh.
The dragon zombies have indeed been created with Animate Dead, there's a template for zombie dragons - and only dragons - on Draconomicon. d12 becomes d12+4 instead of 2d12, no cap on HD, and they keep a measly breath weapon, basically. They also keep partial actions but the breath weapon is a standard action anyway. And he's a great flyer which means a great mount.
Then the Dread Awakened him so he could gain feats (and skills, he chose to max listen and spot of course).
24d12+96(template)+48(undead mastery, dread 8)+48(desecrate with an altar)+3(toughness)+24(improved toughness) = 375 hp average. Rolled a bit low, but still. He also has four 18 HD ones which are all over 200 hp.
The Awakening is powerful indeed, ad it gives 1d6+4 Int, and is instantaneous which means it can't be dispelled. I made sure to houserule that they didn't gain Ex abilities before allowing him the spell, and yes he's paying the 250 XP each casting.
The White Dragon itself was meant to be a not-so-hard challenge, still I don't think I chose crappy feats for him.
Feat list: Flyby Attack, Hover, 2x Improved Maneuverability, Recover Breath, Rend, Iron Will, Epic Will, Awaken Spell Resistance
I didn't want to Power Attack because I hate ubercharger dragons, and I gave him those Will feats because I didn't want it to be dominated. Still he would have failed on a roll of 5, but with SR as well I wasn't too worried.
I'm writing down lots of stuff, you're being a big help!
I am not being too lenient with my players - as a matter of fact they've been a bit under the guidelines in the DMG for a couple levels. At level 11, when they did the spellstitching, everyone had about 60k to play with total. The Dread asked for loans reasoning that spellstitching would be beneficial to the whole party (flawed reasoning but it's not my business), and the party agreed to fund him. He only just now repaid his debts. Now they're all sitting around the 110k they should have.
I must say I am providing them with relatively easy access to resources they want because I don't want the campaign to turn into a quest for rings of protection. And since they made friendly contact with a powerful necromancer (the one who made the Dread a necropolitan as well) there was no reason to deny them the spellstitching. I like it too.
Well the Psion is able to dish out 150 energy damage per turn maximum (37d6+37). Save for half, but it's a horribly high save and almost always Reflexes. The Assassin can do 28d6 of sneak attack on a full attack - he has to always hit, sure. Not that with Wraithstrike and/or Greater Invisibility it's a big problem. The Dragonfire Adept can breath for 8d6 thanks to a couple items and has a feat that lets him apply half the damage the round afterwards, so it's a net 12d6 per round; at level 15 he'll pick up Fivefold Breath of Tiamat which lets him breath five times with a single standard action, further augmenting the damage. The Dread Necromancer can order many minions to attack but in general he's doing BC or debuff.It'd probably help if you were to explain how they're dishing out that much damage. What type of damage? Is it subject to saves or SR?
Also: why do NPC's have to have low hit points? They've got access to everything the party does, after all.
The thing is, 28d6 from the assassin or 37d6+37 will kill any NPC with less than 20-22 Con, unless the NPC is adequately buffed and has the chance to strike first. Even a couple rounds of exposure from the Drag. Adept can do quick damage.
The White Dragon, my bad. It was the Old age category, CR 15. I didn't want to play him fully prepared because the last one I had played that way killed the Dread and I don't want to always kill PCs

Share Pain: I promise I won't let that stack anymore, heh.
The dragon zombies have indeed been created with Animate Dead, there's a template for zombie dragons - and only dragons - on Draconomicon. d12 becomes d12+4 instead of 2d12, no cap on HD, and they keep a measly breath weapon, basically. They also keep partial actions but the breath weapon is a standard action anyway. And he's a great flyer which means a great mount.
Then the Dread Awakened him so he could gain feats (and skills, he chose to max listen and spot of course).
24d12+96(template)+48(undead mastery, dread 8)+48(desecrate with an altar)+3(toughness)+24(improved toughness) = 375 hp average. Rolled a bit low, but still. He also has four 18 HD ones which are all over 200 hp.
The Awakening is powerful indeed, ad it gives 1d6+4 Int, and is instantaneous which means it can't be dispelled. I made sure to houserule that they didn't gain Ex abilities before allowing him the spell, and yes he's paying the 250 XP each casting.
The White Dragon itself was meant to be a not-so-hard challenge, still I don't think I chose crappy feats for him.
Feat list: Flyby Attack, Hover, 2x Improved Maneuverability, Recover Breath, Rend, Iron Will, Epic Will, Awaken Spell Resistance
I didn't want to Power Attack because I hate ubercharger dragons, and I gave him those Will feats because I didn't want it to be dominated. Still he would have failed on a roll of 5, but with SR as well I wasn't too worried.
I'm writing down lots of stuff, you're being a big help!

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