Simplicity
Explorer
Okay the thread on Dark Sun and a possible revision of psionics has got me thinking... There are a lot of things about the new psionics system that I don't like.
1) Psionic combat is nearly useless in practice. Why?
a) It's difficult for your party to contribute to the damage you
do. So, it's often a better plan to just do normal damage
with a weapon than to use psionic combat.
b) Different attack modes do different ability damage, so
there's virtually no point in using any more than one
attack mode against an opponent. You want to lower
one ability score to 0, not cause multiple ability penalties.
c) Psionic powers are often far more destructive than the
psionic attacks themselves. Why lower someone's
Wisdom by 3 points when you can disentigrate them or
blast them?
d) Requires either memorization of a table, or it requires
looking up that table every time there's a psionic combat.
This is pretty annoying, and counter to many of the
design principles in 3e.
2) Psionic powers are underpowered. Why?
a) There is a lack of "signature" powers for psionicists. Mages
have magic missile and fireball, spells which are
deliberately overpowered yet kept because they give the
class flavor and strength. Psionicists have nothing like
this.
b) A great deal of psionicist powers have direct correlations to
magic spells. Animal Affinity, Schism, and Ectoplasmic Wall
are some good examples of this. This causes a serious
lack of flavor in the psionicist class.
c) Psionicist powers do not scale with their level. This leaves a
majority of their lower level powers unutilized when they
hit higher levels.
So, ENWorld, how should WotC fix these problems if they revise psionics? What other problems do you think they should fix? (Or if you think what I said is not a problem with psionics, tell me I'm full of crap.)
1) Psionic combat is nearly useless in practice. Why?
a) It's difficult for your party to contribute to the damage you
do. So, it's often a better plan to just do normal damage
with a weapon than to use psionic combat.
b) Different attack modes do different ability damage, so
there's virtually no point in using any more than one
attack mode against an opponent. You want to lower
one ability score to 0, not cause multiple ability penalties.
c) Psionic powers are often far more destructive than the
psionic attacks themselves. Why lower someone's
Wisdom by 3 points when you can disentigrate them or
blast them?
d) Requires either memorization of a table, or it requires
looking up that table every time there's a psionic combat.
This is pretty annoying, and counter to many of the
design principles in 3e.
2) Psionic powers are underpowered. Why?
a) There is a lack of "signature" powers for psionicists. Mages
have magic missile and fireball, spells which are
deliberately overpowered yet kept because they give the
class flavor and strength. Psionicists have nothing like
this.
b) A great deal of psionicist powers have direct correlations to
magic spells. Animal Affinity, Schism, and Ectoplasmic Wall
are some good examples of this. This causes a serious
lack of flavor in the psionicist class.
c) Psionicist powers do not scale with their level. This leaves a
majority of their lower level powers unutilized when they
hit higher levels.
So, ENWorld, how should WotC fix these problems if they revise psionics? What other problems do you think they should fix? (Or if you think what I said is not a problem with psionics, tell me I'm full of crap.)