Elder-Basilisk
First Post
IMO it's definitely not the way it's supposed to be. The advantages of fighters having a better attack bonus follow:
1. The ability to power attack for large amounts of damage and still hit reliably.
2. The ability to hit reliably with secondary and tertiary attacks. (God knows that monsters--especially 3.5e monsters going up against 3.5e PC ACs--can do this; a situation where most melee focussed monsters can easily hit with all their attacks but only the PCs primary attacks (and even then, only the fighters' primary attacks) are likely to hit is not a good situation))
3. The ability to reliably hit monsters with high AC for their CR. Give the a 3e Barbazu several levels of fighter, +2 fullplate, a cat's grace spell from the local wizard, and a +1 ring of protection. Full time fighters will still be able to hit on their primary attack without rolling a 20. Most non-fighter types won't be able to do this--at best, they'll be able to hit on a 17 or so.
1. The ability to power attack for large amounts of damage and still hit reliably.
2. The ability to hit reliably with secondary and tertiary attacks. (God knows that monsters--especially 3.5e monsters going up against 3.5e PC ACs--can do this; a situation where most melee focussed monsters can easily hit with all their attacks but only the PCs primary attacks (and even then, only the fighters' primary attacks) are likely to hit is not a good situation))
3. The ability to reliably hit monsters with high AC for their CR. Give the a 3e Barbazu several levels of fighter, +2 fullplate, a cat's grace spell from the local wizard, and a +1 ring of protection. Full time fighters will still be able to hit on their primary attack without rolling a 20. Most non-fighter types won't be able to do this--at best, they'll be able to hit on a 17 or so.
Staffan said:
IMO, that's the way it's supposed to be. If everyone can reliably hit the monsters, what's the point of warrior-types having a higher attack bonus?