Dimwhit said:I have a 16th level Rogue who recently got a Ring of Blinking. So when it's activated, he pretty much gets to sneak every time (unless the creature is immune - which I'll admit it happening more and more).
Ring of Blinking? yeah nice item. It still not work against fort armor, minor (minor mind you) cloak of displacement, uncanny dodge, etc.
But yeah I feel for you. Rogue16 is definately in the "akkk my main method of damage puts me right next to that XXX and my d6 hit dice and lame con makes it an owiieee every time!"
Plus, naturally, when you DO connect the sneak attack dice damage probably is less than 50. 50 points of damage at level 16 is a yawner for a melee cleric, paladin, fighter, druid, ranger, and any of the serious or semi-serious spell casters. I guess that makes pretty much every class.
Dr_Rictus said:
In fairness, though, let's note that he also gets a 20% miss chance on each of his attacks. And at 16th level, the improved invisibility necessary to get the same benefit at no penalty isn't all that hard to come by in a well-stocked party. Plus, any sentient foe who hasn't sprung for a potion of blur (dirt cheap at that level) for just such a situation should probably have his head examined.
What that means about the balance of sneak attacks at high level, I don't know. I'm just saying that it becomes more about who has what spells and much less about setting up flanking and such. (Which in turn makes it somewhat an issue of whether the ring of blinking is appropriately priced).
Shard O'Glase said:
On some levels I think it is too good. Though I generally am for buffing the fighter instead of nerfing the rogue. Yeah the fighter does more damage on average, but really considering the lack of anything but fighting talent there should be about 0 situations in the game where the rogue out damages the fighter. Really specific non class oriented scenarios where a rogue happens to do more damage sure, but just doing more damage every time he wins initiative or when he flanks heck no IMO.
So in other words does the rogue do to much damage for someone with 8 skill points some cool class abilites and tons of class skills maybe not, does the fighter do too little daamge for someone with 2 skill points and crap class skills heck yeah.
Lela said:I wouldn't agree about the vital areas thing. For taking on giants there are plenty of vital areas in the feet alone. Look at that big blood vescil (sp?) that runs across the top. Also, note the Achilies Tendon in back. A giant is going to have a lot of strain on that tendon.