[3.5] Save your favourite spells with OGL...

Archade

Azer Paladin
Hi all,

Personally, I'm really glad for many of the changes to the spells (buff spells lasting too long, etc). However, I think there are a lot of people who would really like to keep a version of invisibility that lasts 10 min/level, and I think it would be a shame to forbid those kinds of spells at your table ...

Here's my secret plan. Hunt down the differences in spells between 3.0 and 3.5, and [gasp] integrate the old spells where they need to be.

For example Invisibility 3.0 lasted 10min/level. Now it lasts 1min/level. What's preventing a campaign to have a spell called Everlasting Invisibility that's 3rd level with the 3.0 duration? I bet people would still use the spell, indicating it's probably better at that duration at a higher level.

So, help me catalogue the differences between the spells old and new, assign spell levels to them, rename them, and offer them up as an OGL product via PDF, for free!

I'll start....

1. Everlasting Invisibility (Brd3, Sor/Wiz3, Trickery3) Duration 10min/level as Invisibility 3.0.

2. Everlasting Greater Invisibility (Brd5, Sor/Wiz5) Duration 1 min/level as Improved Invisibility 3.0

Keep 'em coming ...
 

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I am already planning on adding the old haste and slow to my game. Haste will be Celerity or something like that and I haven't thought of a cool name for slow yet.
 

3. Greater Haste (Brd 6, Sor/Wiz 6) as 3.5 haste, but +4 bonus on attack rolls and dodge bonus to AC and reflex saves, allows an additional standard action.

Look about right?
 

4. Enlarge Any Object (Sor/Wiz2) as Enlarge Person 3.5 but will work on objects as well, up to 10 cu ft/level. Size increases one category, weight x8, thickness doubled (for purposes of breaking items), doors burst.
 

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