drnuncheon
Explorer
Petrosian said:the rogue is at least a semi-professional fighter with 10 levels also devoted to this task, 7 of whom advanced his BAB.
His melee prowess is less than the fighter, but still should apply.
It does - his rogue levels directly affect his chance to bluff by raising his skill cap.
Petrosian said:Should a professional fighter with all his profession prowess be ONLY AS GOOD at feinting as a wizard? For both its a cross class skill using not their main attribute and the wizard would likely have more skill points.
Since feinting does not allow either to use their BAB, the wizard will likely be as good at it.
This is getting into the difference between the in-character action of feinting, and the 'Feint' combat maneuver using the Bluff skill. The first is at least partially subsumed into the BAB - so the fighter is in fact twice as good as the wizard. I would say that most combat feinting would be covered by this - especially the stuff that can only be described in technical fencing jargon. The little shifts in balance that make your opponent think you're going to attack in a different place that you do, the 'stamp' - all of that takes next to no time and is part of BAB and attack rolls.
The skill is for...hm, how to put this? 'Bigger' feints. Swashbuckling feints. Ones that an observer watching the fight would be able to say 'whoah, he really faked him out there'. After all, it takes a standard action, which a 'real' combat feint never would. As an example, my character snapped the end of his cloak at an opponent's face, making him recoil and leaving him open for a subsequent sneak attack. So, I can't see why a fighter would be any better at those than a wizard, because they're not really part of training in combat. Maybe a better name for the maneuver would be 'distract'?
J