Mark Chance
Boingy! Boingy!
Treachery! (Round 1)
Oswald ignores Theophilus's advance in favor of Isóriand as the wood elf attempts to move away from the deadly halberd. Isóriand leans away from the initial lunge but is caught by the weapon's spike as Oswald sweeps it back toward him in a one-handed stance. Thankfully, the ranger's armor takes most of the slash.
Oswald's free hand flashes forward, the knife edge chopping through Isóriand's arrow, breaking the clothyard shaft in two and deflecting the attack! Oswald grins evilly.
Lyryc draws on his innate magic, calling forth a brilliant spot of light before Oswald's eyes. It flares up like full daylight, and then just as quickly fades away, returning the chamber to its original twilight condition.
[sblock=OOC]
Isóriand has moved away to successfully. I handwaved the attack of opportunity since there's no map. Theophilus has closed on Oswald and can attack next round. Daylight shouldn't be usable for an attack, but Giant Boy didn't know that, or else he's thinking of the 1E PH. Either way, I decided, what the heck? and gave Oswald a Reflex save to avoid being dazzled. He made the save.
Next round's actions, please.
[/sblock]
[sblock=Combat Box]
Initiative Order: Theophilus, Oswald, Ragg, Isóriand, Lyryc
Isóriand: 1 lethal, 4 nonlethal.
Everyone Else: uninjured.
[/sblock]
[sblock=Dice Rolls]
Oswald's Initiative: 1d20+1=19
Oswald's Attacks: 1d20+2=9, 1d20+2=15, 1d10+1=2, 1d10+1=5
Oswald's Save: 1d20+4=24
[/sblock]
As soon as the threat registers Theopholis springs to his feet, and throws the sheathe to the ground exposing his greatsword. As he approaches he tells the others - "Don't kill him if you can help it... I wanna know what he knows"
Oswald ignores Theophilus's advance in favor of Isóriand as the wood elf attempts to move away from the deadly halberd. Isóriand leans away from the initial lunge but is caught by the weapon's spike as Oswald sweeps it back toward him in a one-handed stance. Thankfully, the ranger's armor takes most of the slash.
"Why you. you... ah-choo!!," the old wizard sneezes at the smoke that tickles his nose. The action probably saves him from the effects of the airborn toxin. He stands quarterstaff held in both hands.
Caught off-guard by the man's breaking of Stormpeace and the sickening vapor in the air, Isóriand maneuvers to put the warrior Theopolis between himself and the foe. As he does, he brings up his bow, quickly knocks arrow and fires.
Oswald's free hand flashes forward, the knife edge chopping through Isóriand's arrow, breaking the clothyard shaft in two and deflecting the attack! Oswald grins evilly.
Lyryc draws on his innate magic, calling forth a brilliant spot of light before Oswald's eyes. It flares up like full daylight, and then just as quickly fades away, returning the chamber to its original twilight condition.
[sblock=OOC]
Isóriand has moved away to successfully. I handwaved the attack of opportunity since there's no map. Theophilus has closed on Oswald and can attack next round. Daylight shouldn't be usable for an attack, but Giant Boy didn't know that, or else he's thinking of the 1E PH. Either way, I decided, what the heck? and gave Oswald a Reflex save to avoid being dazzled. He made the save.
Next round's actions, please.
[/sblock]
[sblock=Combat Box]
Initiative Order: Theophilus, Oswald, Ragg, Isóriand, Lyryc
Isóriand: 1 lethal, 4 nonlethal.
Everyone Else: uninjured.
[/sblock]
[sblock=Dice Rolls]
Oswald's Initiative: 1d20+1=19
Oswald's Attacks: 1d20+2=9, 1d20+2=15, 1d10+1=2, 1d10+1=5
Oswald's Save: 1d20+4=24
[/sblock]
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