Mark Chance
Boingy! Boingy!
As the hobgoblin's turn to look behind them, Isóriand flexes his muscles and attempts to break the bonds holding his hands.
The bond break with an audible snap! at nearly the same time Theophilus slides off the table onto the floor to quickly find a sharp bit of metal. The hobbo still in the room turns at the sound, sees Theophilus out of place and Isóriand with his hands unbound.
"Huh?" it grunts.
OOC: Initiative checks! You've got a surprise round on the hobbo. A single action, please. Keep in mind that for the moment, everyone is entangled. If you want to try to cut your bonds, make a Strength check with a +4 circumstance bonus for the first attempt.
[sblock=Entangled]An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.[/sblock]