Well, I may be spitballin' here, but this is supposed to be a silly game. You may have an easier time paring down your spell list if you can find a common theme that will support your wrasslin' persona over "what will kill the most people".
Hero bizkit. I have been thinking on your previous post and would have to say that you are right that I seem to be in need of specializing in what spells he would have. i think keeping the energy spells to two types would benifit me greatly.
With a feat like Energy Substitution, you could change any energy spell to the type of energy you'd prefer. Of course, as a Wizard, you're pretty feat-starved as it is.
When I say "theme", I mean, what spells do you want to make your wrestler do what you want? I expect a lot of Touch spells, spells to improve his chances of grappling, maybe some clever movement-type spells...
there are also spells like dex and str and con buffing and there also the spels like belker claws and magic fang that make nat weapons magical. greater magic fang wopuld make his hands more then just +1. then there are his 'helpers' incase of time of need such as summon un deaad V
Technically not... only in the case of Monks does magic fang et al make hands magical. It's weird, I know, but so it goes. Now, if he shapeshifts into an animal...
Now, summoning undead as a tag team partner, that's just creepy.
Sorry, I haven't been following along. But now that it's spring break, I'll start the game tomorrow. If your character isn't completely finished, I'll hold off on combat/challenges till you're ready.