Zhure
First Post
Metalsmith said:
You did take the Hard Road on this character build.
Yeah, I gave up a whole 1 BAB and gained three levels of cleric and a free weapon focus. I still got into WM at 7th level with room to spare and no wasted feats.
Being self-sufficient is fine if you play with a bunch of bastards who you can't count on...
And I do, as you well know.
... or if you are playing mano a mano with just the DM and you. If you're playing with a group you can atleast half depend on you can eliminate much of the cost in class abilites you'd have to cough up. A few Wands of Keen, Assn Sense and a willing Cleric or Sorcerer or Rogue in the party and you can take just pure Fighter or Weapon Master.
/quote]
Could've done so, but saw no reason to. The 'cost in class abilities' was a 'gain in class abilities.' The build I presented had a few spells, minor turning, better saves, and so forth. A pure Fighter-Weapon Master would've had worse saves and a +1 better BAB and perhaps 2 more feats, none of which would've changed the critical aspect of the character.
I honestly dont understand the Pissing and Moaning about Threat Ranges not stacking opon each other. You're still able to Double your Threat Range, you just are not able to Tripple it or Quadruple it anymore.
The "P&M" is because Andy Collins made a change to a game mechanic based on his preferences, not on mathematics. Because he didn't like PCs critting "all the time" (all the time obviously means less than one time in about four, assuming your primary attack hits on a 10+). As it's been shown here, a super crit range isn't powerful. If anything, it's substandard unless you're wielding a scythe, so this ability was nerfed solely for flavor reasons.
As it stands in 3e, the rapier/scimitar/falchion class of weapons don't get used very often because they aren't as good a choice as short swords/ long swords/great swords. This change for 3.5 eliminates any reason to take them from a mechanical POV.
Greg