Thandren said:
My question is how does rolemaster compare and is it really more realistic and is it a good balanced and playable system up to the high levels?
If you strip out all the optional rules, RM is much simpler than D&D. If you add enough options, it can be more complex. RM has
lots of options. They basically published every idea anyone came up with.
Personally, I liked Arms Law in play better than nearly any other RPG combat system I've played. Don't let the charts scare you. They're actually pretty quick in use, & you can cram a lot more information into a chart than with just rules. Also, the way you split your skill between offense & defense is an excellent idea too infrequently appropriated by other games.
It has its own sets of quirks different from D&D's. e.g. The whole spell lists thing & the acquisition of them always kind of rubbed me the wrong way, just like lots of people dislike the D&D magic system.
More realistic? Nah. I don't think so. About the only RPG I've played that even comes close to being any "more realistic" than the others is GURPS, & it's still a far cry from realism.
(But why are we playing RPGs if we want realism? Tho', admittedly, I looked for realism for a long time.)
In the end, I'd probably recommend giving it a try just because I almost always think trying all the games you can is worth while.