wolfen said:
"Shadowy darkness" -- what kinda crap is that? At least I know what absolute darkness is. I don't think this helps anything but miniature play (ie, WOTC $$$). Why screw up my game for their profits?
Have you never been inside an alleyway? Shadowy darkness is just that, it partly conceals someone.
"Ok, so it's shadowy. Can I trip him?"
"Kinda...but it's dark."
"What, like I see a dark blob or can I make out his legs?"
"Hmm...kinda...but it sure is 'shadowy'"
Sure you can see his legs, but with the movement its a bit hard to make out, roll a miss change. Seems easy to me.
I think the change is neither good nor bad... but different. Its a mixed blessing, while you know longer have as much stealth, it makes it a heck of a lot easier to do stealthy things when you can actually see!! Recently we had an encounter with drow attacking a camp. They cast darkness all over the place, and then had a jolly good time fumbling over in their own darkness trying to kill us Now, they cast darkness and move in. They get hit less, and thanks to their poison, only need to hit once. They can see everyone, so they can move in quickly and efficiently, which in my mind is how drow work.
Also, this change makes darkness a very interesting protection spell.
Fighter: "You have any fireballs left?"
Mage: "Yeah, a couple."
Fighter: "Cast darkness, I might have a little harder time with them, but somehow I don't think your fireballs will mind the darkness."
Fighter: "Damn, its an invisible rogue, he just got me in the back!!"
Mage: "I cast darkness"
Fighter: "What!! Now its harder for me to see!!"
Mage: "I know, but him too. And somehow I feel more comfortable in a situation where I get hit 20% less and turn a 10d6 attack into 1d6, but to each his own."