[3.5] Zombie and Skeleton changes

MerricB

Eternal Optimist
Supporter
One of the more interesting changes in 3.5E came to my attention on Sunday. My sunday campaign is a relatively low-level affair (PCs range from 2nd to 4th level), and includes a novice player. Thus, I've been running some fairly basic dungeon scenarios.

Into one of the rooms of the dungeon I placed some Zombies. Everyone knows Zombies - tough, slow, annoying. 3.5E makes three changes from the 3E version.

First, they're now templated. (This also applies to skeletons). The new zombie loses most of the abilities of the base creature, but there is just enough individualism left to make two 'medium' zombies unalike.

Second, they gained Damage Reduction. Not a lot, just DR 5/slashing. This proved quite amusing on Sunday, as I neglected to inform my players of this. The first successful attack on a zombie was with a spear. DR kicked in. A scimitar attack missed. Then a club was tried... no effect. A scimitar attack missed. The players began to complain. :) (Eventually, they worked it out.)

Finally, they are now EVIL!!! I really like this - the forces of unlife are animating them, and it has a game effect.

Skeletons changed similarly. We knew about the DR 5/bludgeoning, but they're also EVIL and TEMPLATED.

The basic Human warrior skeletons are interesting - using scimitars with critical ranges of 18-20. :)

One error crept in to the Zombie's description, though. Remember that DR 5/slashing? Well, it's not mentioned as something they gain in the template description. Hmm. (Both in the MM and the SRD).

Regardless of that, I'm fully in support of the changes to the Zombie and the Skeleton. Some classic creatures are made more interesting to my mind.

How do you feel about it?

Cheers!
 

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this is probably one of the best changes in the MM..finally a horse zombie and an ogre zombie are different....very cool IMO
 

It's one of the few changes (and one of the few aspects of the new DR system) that I like. Credit where credit is due.

It enables the zombie and skeleton hordes to more effectively shamble towards the archers shrugging off their arrows. It also manages to give a singular advantage to the humble throwing axe--it's one of the few ranged weapons that would score full damage against a zombie.
 

I find that awesome that they were made into templates!:D

My only regret is that they are really pitiful creatures. I always thought that the undead should be more of a scary lot.
 




MerricB said:

Second, they gained Damage Reduction. Not a lot, just DR 5/slashing. This proved quite amusing on Sunday, as I neglected to inform my players of this. The first successful attack on a zombie was with a spear. DR kicked in. A scimitar attack missed. Then a club was tried... no effect. A scimitar attack missed. The players began to complain. :) (Eventually, they worked it out.)


The problem with zombies is they have horrible death perception :D
 


Re: Re: [3.5] Zombie and Skeleton changes

MeepoTheMighty said:


The problem with zombies is they have horrible death perception :D

*falls over dead from the pun*
*evil cleric enters the room and casts raise dead*
corpse turns into zombie and continues on while the other en-worlders are left in the dark.
 

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