D&D 3E/3.5 [3.5e] Damage Reduction


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John Smallberries said:

Could it be Alignment -or- Material?

I doubt it. That would make the DR TOO easy to bypass, IMHO. (Mot that I have definite proof for that, mind you´- I just guess they would phrase it differently if it were an "or" condition)

It could still be a seperate material, though.
 

Yup. Definitely time to fill up Heward's Handy Weaponlocker/the golf-bag of Ehlonna. Adamantine axe (to be purchased), silver heavy pick (check), cold iron mace (to be purchased), magic morning star (check), Holy Silver glaive (to be enchanted). Oh well. It looks like there's some purchasing to be done.
 


Still a bad idea, the golf bag lives and logic and fantasy literature does not. I would like some examples of creatures in fantasy that are hurt by normal materials but are unharmed by magic. That is why magic weapons are so coveted in fantasy literature while special material weapons are not. This is not to say that fantasy creatures don't have weakneses to special materials, but magic always trumps it.

Additionally I will still refuse to buy or use the new books with this as a major reason why. I have no desire to rewrite or rework either the new books or all the suplements I bought previously. I will stick to 3.0. Thankfully with the SRD I can pick those few fixes and clarifications I want to use.
 

Jenkin,
But Likewise, most stories have magic weapons as *rare*, like Really Rare. Whereas in the DnD world they all but grow on trees. By 6th level, how many will not have at least one magic weapon?

Since this is very different from the literature you invoked, the ways of dealing with it have to be different also. When everybody has magic, you need something else to make it interesting.

.
 


And given the cost for magical weapons, players will be waiting a long time until they have a golf bag of magical weapons of differing materials to combat the various nasties they encounter.

IMC, there will be a strict limitation to the availability of special materials. As it stands with 3.0, the Item creation feats and GMW have removed (or at least severely hampered) the DMs ability to control what the damage dealing capabilities of the players are. This is a step in the right direction.
 
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Kraedin said:


This is from the enworld.org main page. This is interesting; I had not realized that they were eliminating 15/+1 style damage reduction totally. It's nice to see that adamantine unambigiously defeats some damage reduction now. Perhaps someone will finally use a adamantine weapons.

Is anyone else suprised that mithral doesn't have it's own damage reduction? I was rather expecting that.

Anyone else have any thoughts?

Mithral just makes stuff lighter, but adamantine gives enhancement bonuses. Also, as said, the list is not exhaustive.


I don't think I like the way you need some special stuff in order to overcome some DR's. I'd rather have it that those components lower the DR, like in Rokugan: If there's an enemy with DR 20/+7(Jade), you'll need a +7 weapon, OR a +5 Jade weapon.
 

I could have handled a Rokugan style as KaeYoss suggested. It would still give preferences to special materials since a +1 special material weapon is much cheaper than a +3 weapon while allowing high powered magic weapons to still be special.
 

I must confess i find it amusing to hear all the "we wish magic was rare, but since it isn't we are going to make materials rare." arguments.

Is silver going to be rare for mages and clerics who seem to beed 5lbs of it at a pop for various spells? Is holy water about to become some rare and mystical item because no one can find silver any more, partly because the stashes of silver dust are buried beneath all the piles of magic weapons?

Sorry, the answer is not to try and concoct some inane restriction on non-magical materials like IRON and SILVER because we have too many enchanted blades running round.

The answer would be to leave magic as it is and raise the required magic levels for DR higher, so that against parties of the expected CR you got some mileage out of the DR.

My bet is most Gms will follow the leed and we will see finding bags of silver and cold iron ingots to be "precious and wonderful" because magic weapons are ubiquitous.

Golf bags... here you come.
 

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