reapersaurus said:
kreynolds - there's nothing common-sensical about not allowing players to use the rules to utilize 1st level spells in item creation.
Two points...
1) They aren't rules. They're guidelines.
2) A +1 luck bonus is 2,500. A +1 insight bonus is 2,500. An unlimited-use +5 insight bonus to all attack rolls is 62,500. So, are you telling me that you really think an unlimited-use +20 insight bonus to all attack rolls would only cost 2,000gp? (By the way, I haven't even included the capability to negate the miss chance provided by concealment yet.) If so, that lacks common sense.
I'm not trying to be cruel. I'm just stating the facts. EDIT: Also, to clarify, I'm not saying that I don't understand how someone could make that mistake if the spell level formula is the first one they see on the table. I'm saying that I don't understand how someone could make that mistake after its been specifically pointed out to them.
reapersaurus said:
So is the guideline for pricing insight bonuses.
reapersaurus said:
I mean, come on - players the world over are supposed to see the rules for item creation, and then go - "but wait! We should compare this item with every item in the book to get the appropriate cost!"
Actually, players the world over are supposed to seek out their DM for help creating a magic item. The DMG isn't a shopping catalog. A DM should know that a +20 insight bonus isn't 2,000gp when the very same page indicates that a +1 insight bonus is 2,500gp. If the DM doesn't know that, then he's either missed that in the table, or he lacks common sense.
I'll totally admit that the item pricing guidelines aren't very comprehensive, but they aren't very difficult to figure out either, especially not when the price of an insight bonus is starring one in the face.
I hear a lot about MEG's new book. I don't know. Maybe it'll be comprehensive enough to set an example for other publishers. We can always hope, right?
reapersaurus said:
The cost is right there in black and white...
Exactly. A +1 insight bonus is 2,500gp, thus...
reapersaurus said:
IF their spells are so out of whack for the benefit that they grant (which is basically what we must conclude if they shouldn't be used for magic items), then why did WotC allow spells to be used in magic items?
True strike isn't out of whack for its level. A magic item using it is out of whack when someone prices it inappropriately.
reapersaurus said:
Just take that line out of the table, and you wouldn't have people expecting to be able to use Enlarge Person as a continuous effect for 2,000 GP (Hell, you can buy it as a Permanacied Spell for 2,500).
I think such a solution might be a little drastic.
