Dandu
First Post
Am I?So you're saying it was a good thing they continued this trend into the MiC and Spell Compendium?
I thought I was saying the attitude that the SpC was more broken than core was incorrect, given that there are a lot of broken, and then just plain powerful, spells in core.
But does this not mean that, in this scenario, and as Empirate pointed out, the fighter is getting more support and resources than the wizard, which makes the comparison somewhat invalid?The Fighter doesn't get healing - the Cleric gets healing, which he uses on the Fighter. That's part of his contribution, and has the net effect of allowing the Fighter to carry on. There's no corresponding mechanism by which the Cleric can grant the Wizard more spells to cast. (Of course, there's nothing stopping the Wizard spending some of his starting gold on scrolls, but that's a distinctly limited resource - he gets one or maybe two spells out of it, each of which can be used once. Whereas the Cleric's healing is part of his base abilities, usable every day.)
And, of course, I did offer a way for another class to "grant" the wizard more spells to cast: have the other class cast spells on the wizard's behalf.

There's a saying about cause and effect that we should keep in mind here.Unfortunately, I can't. My knowledge of the core is sufficient to argue against specific spells being unbalanced, but my knowledge of the SC isn't detailed enough to argue to contrary. All I know is that the moment the player of the Druid IMC got his hands on the SC, his PC gained a sudden and immediate boost in power.
Now tell me, what exactly caused the Druid to gain a boost in power? New tactics such as better application of core spells, wildshaping, or use of the animal companion? After all, Druid is one of the most powerful classes in core since it gets a melee capable companion, wildshape forms (broken for the same reason as polymorph is), and 9th level spells to boot.
Or is he using specific SpC spells? I'll grant that there are strong Druid spells in the SpC, but if you open your PHB spell section, you'll note that the Druid gets things like Entangle (at first level, no less), Freedom of Movement, Control Winds, and Shapechange, just off the top of my head.
Of course, the problem with the Druid is less because of spells and more because they get spells on top of everything else, as I previously mentioned.
I'd be very interested if you can pinpoint specific spells that you think are causing a problem. It would be a learning experience for both of us.
How absolute?I don't see that as a problem. A wide range of equivalently-powerful spells are being used. That seems about right. And, as I've already noted, spells like Burning Hands, Shocking Grasp and Chill Touch tend not to get a huge amount of use because the spellcasters try desperately to stay out of melee combat. But those spells absolutely have their place - in those cases where the Wizard does find himself suddenly trapped in melee combat, they can be an absolute lifesaver.
Assuming a wizard is in melee with an orc, and passes his concentration check to cast a spell, is he really better off casting, say, Burning Hands than, say, Grease?
Burning Hands is an short range cone that deals 1d4 points of fire damage per caster level, with a reflex save for half. At first level, not even max damage will kill the orc. On average, the wizard deals 2.5 points of damage, which is going to be about half the orc's hit points. This is better than nothing, but isn't an "absolute lifesaver."
Grease has about the same chance of success - it also targets Reflex, after all - and will tie up the orc, which will force him to waste actions (as you previously noted), which would buy the wizard enough time to move away or for his party members to come in and help.
Inferior to Sleep imo. Why make people run away, thus making it harder to kill/capture them, when you can put them down and kill/capture them at your leisure?BTW, what's wrong with Cause Fear? I would have bet that would be on your "overpowered" list - the ability to take an opponent out of action for several rounds, opposed by a Will save (typically the lowest save of melee types)?
Also, is a single target spell. Sleep can be multi-target.
But as you yourself stated:Yes. Significant power-creep in the other supplements, mostly in the form of hundreds of new spells for the Wizard, Cleric, and Druid. Which brings us back to my objection to the "Spell Compendium"...
My knowledge of the core is sufficient to argue against specific spells being unbalanced, but my knowledge of the SC isn't detailed enough to argue to contrary. All I know is that the moment the player of the Druid IMC got his hands on the SC, his PC gained a sudden and immediate boost in power.
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