<table style="font-size: small;" title="Chronovoid Dragon Abilities By Age" border="1"><tbody><tr><th colspan="12" align="left">Chronovoid Dragon Abilities By Age</th></tr><tr><th align="left" valign="bottom">Age</th><th align="left" valign="bottom">Speed</th><th valign="bottom">STR</th><th valign="bottom">DEX</th><th valign="bottom">CON</th><th valign="bottom">INT</th><th valign="bottom">WIS</th><th valign="bottom">CHA</th><th align="left" valign="bottom">Special Abilities</th><th valign="bottom">Damage Reduction</th><th valign="bottom">Caster Level</th><th valign="bottom">SR</th></tr><tr><td valign="top">Wyrmling</td><td valign="top">Superluminal</td><td align="center" valign="top">90</td><td align="center" valign="top">10</td><td align="center" valign="top">42</td><td align="center" valign="top">266</td><td align="center" valign="top">267</td><td align="center" valign="top">266</td><td valign="top">Abrogate, Alter Reality, Evil Eye, Extradimensional, Mind Warp, Time Warp, Transtemporal, Unknowing</td><td align="center" valign="top">510/timeless</td><td align="center" valign="top">320th</td><td align="center" valign="top">586</td></tr><tr><td valign="top">Very Young</td><td valign="top">Superluminal</td><td align="center" valign="top">98</td><td align="center" valign="top">10</td><td align="center" valign="top">54</td><td align="center" valign="top">274</td><td align="center" valign="top">275</td><td align="center" valign="top">278</td><td valign="top">
</td><td align="center" valign="top">535/timeless</td><td align="center" valign="top">348th</td><td align="center" valign="top">626</td></tr><tr><td valign="top">Young</td><td valign="top">Superluminal</td><td align="center" valign="top">106</td><td align="center" valign="top">10</td><td align="center" valign="top">66</td><td align="center" valign="top">282</td><td align="center" valign="top">283</td><td align="center" valign="top">290</td><td valign="top">1 total Virtual Size Category</td><td align="center" valign="top">560/timeless</td><td align="center" valign="top">376th</td><td align="center" valign="top">666</td></tr><tr><td valign="top">Juvenile</td><td valign="top">Superluminal</td><td align="center" valign="top">114</td><td align="center" valign="top">10</td><td align="center" valign="top">78</td><td align="center" valign="top">290</td><td align="center" valign="top">291</td><td align="center" valign="top">302</td><td valign="top">1 total Virtual Size Category</td><td align="center" valign="top">580/timeless</td><td align="center" valign="top">404th</td><td align="center" valign="top">706</td></tr><tr><td valign="top">Young Adult</td><td valign="top">Superluminal</td><td align="center" valign="top">122</td><td align="center" valign="top">10</td><td align="center" valign="top">90</td><td align="center" valign="top">298</td><td align="center" valign="top">299</td><td align="center" valign="top">314</td><td valign="top">2 total Virtual Size Categories</td><td align="center" valign="top">605/timeless</td><td align="center" valign="top">432nd</td><td align="center" valign="top">746</td></tr><tr><td valign="top">Adult</td><td valign="top">Superluminal</td><td align="center" valign="top">130</td><td align="center" valign="top">10</td><td align="center" valign="top">102</td><td align="center" valign="top">306</td><td align="center" valign="top">307</td><td align="center" valign="top">326</td><td valign="top">2 total Virtual Size Categories</td><td align="center" valign="top">630/timeless</td><td align="center" valign="top">460th</td><td align="center" valign="top">786</td></tr><tr><td valign="top">Mature Adult</td><td valign="top">Superluminal</td><td align="center" valign="top">138</td><td align="center" valign="top">10</td><td align="center" valign="top">114</td><td align="center" valign="top">314</td><td align="center" valign="top">315</td><td align="center" valign="top">338</td><td valign="top">3 total Virtual Size Categories</td><td align="center" valign="top">655/timeless</td><td align="center" valign="top">488th</td><td align="center" valign="top">826</td></tr><tr><td valign="top">Old</td><td valign="top">Superluminal</td><td align="center" valign="top">146</td><td align="center" valign="top">10</td><td align="center" valign="top">126</td><td align="center" valign="top">322</td><td align="center" valign="top">323</td><td align="center" valign="top">350</td><td valign="top">3 total Virtual Size Categories</td><td align="center" valign="top">680/timeless</td><td align="center" valign="top">516th</td><td align="center" valign="top">866</td></tr><tr><td valign="top">Very Old</td><td valign="top">Superluminal</td><td align="center" valign="top">154</td><td align="center" valign="top">10</td><td align="center" valign="top">138</td><td align="center" valign="top">330</td><td align="center" valign="top">331</td><td align="center" valign="top">362</td><td valign="top">4 total Virtual Size Categories</td><td align="center" valign="top">700/timeless</td><td align="center" valign="top">544th</td><td align="center" valign="top">906</td></tr><tr><td valign="top">Ancient</td><td valign="top">Superluminal</td><td align="center" valign="top">162</td><td align="center" valign="top">10</td><td align="center" valign="top">150</td><td align="center" valign="top">338</td><td align="center" valign="top">339</td><td align="center" valign="top">374</td><td valign="top">4 total Virtual Size Categories</td><td align="center" valign="top">725/timeless</td><td align="center" valign="top">572nd</td><td align="center" valign="top">946</td></tr><tr><td valign="top">Wyrm</td><td valign="top">Superluminal</td><td align="center" valign="top">170</td><td align="center" valign="top">10</td><td align="center" valign="top">162</td><td align="center" valign="top">346</td><td align="center" valign="top">347</td><td align="center" valign="top">386</td><td valign="top">5 total Virtual Size Categories</td><td align="center" valign="top">750/timeless</td><td align="center" valign="top">600th</td><td align="center" valign="top">986</td></tr><tr><td valign="top">Great Wyrm</td><td valign="top">Superluminal</td><td align="center" valign="top">178</td><td align="center" valign="top">10</td><td align="center" valign="top">174</td><td align="center" valign="top">354</td><td align="center" valign="top">355</td><td align="center" valign="top">398</td><td valign="top">5 total Virtual Size Categories</td><td align="center" valign="top">775/timeless</td><td align="center" valign="top">628th</td><td align="center" valign="top">1026</td></tr></tbody></table>
Chronovoid Dragons are predators of the higher dimensions, finding universes that are old and/or weak and wriggling into them between the dimensions of Entropy and Time to feast on the connections between moments. This feasting causes a breakdown in the order of time, leading in turn to a loss of cause and effect, fates, memories, history, and eventually even physical laws (which are of course simply a method of determining when one possibile configuration of the universe can arise from another) in the targeted reality. Universes sapped of their connections by Chronovoid Dragons become nightmarish places filled with graveyards of partial histories, chunks of time and space that are stitched together with no rhyme or reason, where distance is meaningless and action is pointless, and all remaining "life" is blind, deaf, and incapable of true observation because to be otherwise would imply that there is a sane sequence of events left to observe. Uniquely among known Nehaschimic Dragon breeds, Chronovoid Dragons actually stay together in family groups, and often hunt together when a scout finds a new feeding ground ripe for feasting.
Combat
A Chronovoid Dragon usually opens combat by aiming its breath weapon against whichever opponent is hit the most by its Abrogate ability, from all three relative time points (that is, the chosen opponent is hit three times by the breath weapon). This not only damages the opponent in the immediate term, but also sets it up to take further damage in subsequent rounds, and thus renders it weaker and less dangerous. When fighting a large number of opponents (who can, as the dragon knows, potentially give it more dangerous abilities than its Abrogate can handle), a Chronovoid Dragon will rely on using delaying tactics to give its Extra-Dimensional presence time to work. Once it is large enough relative to its opposition, the dragon can be confident of victory. It is also worth noting that Chronovoid Dragons who attack as part of a family group might sacrifice themselves to give older and more powerful members of the family or clan time to grow beyond the enemy's ability to resist, since the older members of the clan can always use Alter Reality to bring them back if they survive the encounter.
Abrogate (Su): Chronovoid Dragons destroy the integrity of memories within those that get too close to them. By manipulating this effect, a Chronovoid Dragon can cause any one opponent within range of its Mind Warp ability to "forget" its most useful attack or ability, and thereby be unable to use it. As a Chronovoid Dragon grows, it is able to cause more episodes of "forgetfulness" this way, and thus cause more opponents to be rendered unable to use their best abilities. For each age category it attains, a Chronovoid Dragon can negate one ability; thus, a Juvenile Chronovoid Dragon can negate four abilities of its opponents, while a Great Wyrm would be capable of negating 12 such abilities. If the dragon chooses to focus its negation upon one opponent, or more precisely focus more than one "negate the best ability" effect on one opponent, then that opponent loses its best ability AND its second-best, third-best, or however many abilities are negated by the dragon. In other words, multiple Abrogates applied to the same opponent stack, and very dangerous opponents can thus find themselves rendered nearly helpless in opposing the dragon. This ability is effective against any opponent that gets within Mind Warp range of the dragon; that is, if the opponent is close enough to roll a save against the dragon's Mind Warp ability, then it is potentially affected by the Abrogate ability. The dragon does not get to PICK which ability to eliminate from a given opponent (the Abrogate ability itself picks independently of the dragon's consciousness, according to what the DM feels is most useful against the dragon in any given round), but the Dragon
does know in a given round what abilities each of its opponents loses to Abrogate.
Alter Reality (Su): Chronovoid Dragons can pick and choose which moments in a given Reality to stitch together, after consuming the connections between them. Once per round, as a free action, a Chronovoid Dragon can duplicate any spell of a level equal to or less than its number of Automatic Metamagic Capacity feats + 9. This ability can even duplicate Epic spells of a DC up to the dragon's Spellcraft skill modifier + 20.
Breath Weapon (Su): A Chronovoid Dragon's breath weapon is a line of destructive energy which corrodes its targets long after it actually hits. This deals an amount of damage increasing with the dragon's age category,as shown on the table above, and also CONTINUES to deal the same damage on subsequent rounds according to the dragon's level of control over the local Time dimension. A target of the breath weapon is allowed a Reflex save for half damage, but the save must be rolled in
every subesequent round that the damage targets the creature to best avoid it. Each round a creature saves, it takes only one-half the rolled amount of damage; each round the save is failed, the target takes full damage. Damage from this breath weapon can stack in subsequent rounds- for example, if a target is struck by a Wyrmling Chronovoid Dragon's breath weapon in one round, taking 256d20 damage (half on a successful save), that creature can
still take 256d20 damage
more from the breath weapon on subsequent rounds if it is hit again. Each round, a target of any number of Chronovoid Dragon breath.weapons is allowed to roll a Reflex save against each instance of the breath weapon that targeted it, taking half damage from a particular instance if the save succeeds. Note that most creatures (due to Evil Eye- see below) will get automatic natural 1's on these saves.
Damage Reduction (Ex): A Chronovoid Dragon's Damage Reduction is only penetrated by weapons which are timeless- that is, only weapons which were forged and empowered outside time are able to hurt them normally.
Energy Absorption (Ex): Chronovoid Dragons are healed by Acid attacks.
Energy Immunity (Ex): Chronovoid Dragons are immune to Electricity-based effects.
Energy Reflection (Ex): Chronovoid Dragons reflect Fire attacks.
Evil Eye (Su): In consuming the connections between one moment and another, a Chronovoid Dragon can manipulate the results of uncertain events its opponents try to use against it. In effect, this allows the dragon to
force its opponents to always use the worst possible die roll for any given attack, spell, check, or saving throw used against the dragon or one of its attacks or abilities. However, because such manipulation drastically reduces the number of possible outcomes, it also means that a natural 1 "rolled" by any such opponent is not considered to be an automatic failure. If a natural 1 added to the opponent's bonus(es) is a failure against the Chronovoid Dragon's AC or saving throw DC, then it fails; otherwise it is treated as a success despite being a natural 1. Opponents with the "Inner Eye" Cosmic Ability (which normally allows the creature using it to always use the best possible die roll for any given situation) do not necessarily get the best or worst possible die roll for any given situation against a Chronovoid Dragon, but rather may roll the dice normally (in this case a natural 1 is still considered an automatic failure for approrpiate rolls, and a natural 20 an automatic success). All opponents within range of the dragon's Mind Warp ability are affected by Evil Eye.
Extra-Dimensional (Ex): Starting after the first round it is encountered, a Chronovoid Dragon begins to expand to fill its opponents' perception of their universe. This bestows an additional Virtual Size Category each round on the dragon.
Mind Warp (Ex): A Chronovoid Dragon destroys the integrity of memories for any being that gets too close to it, by consuming the connections between moments that being has lived through. This presence extends to 2560 feet per age category of the dragon. Creatures within this radius failing their Will saves against the listed DC go permanently insane; as their minds are no longer able to remember their own history nor to form any new memories to base actions upon.
Time Warp (Su): Chronovoid Dragons can view the connections between moments before they consume them, to see how events were
supposed to turn out before their interference with them. A Chronovoid Dragon gains a foresight bonus to: armor class, attack rolls, checks (ability checks, caster level checks, skill checks, turning checks), difficulty class (for any special abilities, spell-like abilities, or spells), initiative, saving throws, and Spell Resistance. The value of this bonus is equal to 48 + 16/age category of the dragon.
Transtemporal (Su): Because Chronovoid Dragons break down the dimension of Time by their feeding process, they can not be said to precisely exist in any particular given moment. A Chronovoid Dragon always exists in a state of partial temporal indeterminacy, such that it is capable of acting against its opponents not just in "the present," but also from "the" immediate future and immediate past. A Chronovoid Dragon therefore is allowed to take three times the normal number of actions in any given round, as it assesses how to act before, during, and after its opponents act. Opponents with the Slipstream (Cosmic) ability cannot be destroyed via temporal paradox with this ability (that is, the dragon can not go back in time and kill them before they fight it), but the dragon is still allowed to take its triple actions against such opponents because its position in time is actually indeterminate rather than fixed.
Unknowing (Su): Chronovoid Dragons consume the meaningful connections between moments in time, and thereby are able to render the actions of their opponents meaningless (or at any rate less meaningful). A Chronovoid Dragon temporarily nullifies a number of Hit Dice/Levels equal to 48 + 16 per age category of the dragon. This ability extends to a range of 1600 feet, plus 160 feet per hit die of the dragon. Any being with HD or levels less than or equal to the Chronovoid Dragon's null penalty are instantly killed, with no saving throw; those who have more HD/levels treat this penalty instead as a penalty on all rolls.
Adventure Ideas:
Low-Cosmic: A region of your universe, distant from all inhabited planes and galaxies, inexplicably begins to break down in a chaotic and unpredictable fashion. Is a Chronovoid Dragon scouting your universe for later consumption, or is something else responsible?
Mid-Cosmic: A scout for a clan of Chronovoid Dragons contacts your party and offers to "take care of" some opponents you have not been able to defeat (in a permanent manner anyway) before now. But what is the dragon's real agenda, and is the bargain worth accepting, even to end a cosmic conflict?
High Cosmic: Several clans of Chronovoid Dragons arrive in your universe to begin consuming it, all at once. The only artifact capable of stopping them is in a city which was surrounded and consumed by their chaotic-time auras as one of the first things they took from your universe. Now the only hope is to go on a journey beyond all comprehensible laws and rules, through a space that has no set distance or duration, to a city which may no longer exist in any recognizable form, to find a weapon which may or may not still exist. If you fail, your universe will become a chaotic mess without rhyme or reason- but can you succeed in any meaningful way?
The dimensions in question for this beast were Time and Entropy; that was always a given. The only question was what abilities to give it. I would suggest, for DMs who use Khisanth the Ancient's
"Chronos [Effect]" in their games, that the Chronovoid Dragon should use that effect (Chronos Breath at Greater level) rather than the breath weapon I gave above- but I didn't want to force that on anybody, so I wrote in the breath weapon above instead (which is essentially Greater Ultima Breath). I also took flavor hints from the science fiction novel "City At the End of Time" by Greg Bear. Hope you all find this beast useful somehow, even if as a terrible threat that never actually gets realized in game!