Emerald
First Post
Hypersmurf said:
4d6+8.
-Hyp.
I'd use 1d20+12 myself. That gets 13-32, which is close enough for me. Plus, it requires fewer dice.
Hypersmurf said:
4d6+8.
-Hyp.
seankreynolds said:Let me restate in a different way:
1) 3.0 metamagic is a waste; you have to "pay" for it twice (once by taking the feat, once by using a higher-level spell slot), and it's much less effective for 2 spellcasting classes (bard and rogue). The revised metamagic was well-received among the staff at the time (IIRC), and was something that I'd consider taking (in fact, my sorcerer in the game I'm playing now has the revised Extend Spell). But the revised metamagic feats were dropped from the 3.5 rules because there wasn't enough time to playtest them. So something that many (rightly) complain about in the core rules isn't being fixed, even though the revised PH was done first and so they've had from at least Feb of last year to about Feb of this year to playtest it.
2) Revisions are being made to the MM monsters and new monsters added. WotC claims the two versions are compatible (with "minor changes") even though some creatures have obviously experience significant revisions (such as the mummy's +2 HD) and there have been significant changes to the skills, feats, and some special abilities (such as DR). WotC admits some of its original CRs were off and needed to be fixed. And apparently these updated monsters have all been playtested and new CRs assigned.
So we have the MM 3.5, which has been in development for less time than the PH, and has more revised material than the PH. And apparently there has been enough time to playtest all of those monsters, but not enough time to playtest the revised metamagic system.
And I admit, I'm miffed that the revised metamagic isn't going to be in the PH 3.5. I liked it a lot, and I think Andy Collins did a great job creating it and making it work.
seankreynolds said:Let me restate in a different way:
And I admit, I'm miffed that the revised metamagic isn't going to be in the PH 3.5. I liked it a lot, and I think Andy Collins did a great job creating it and making it work.
Technik4 said:Look if they have 2 things, lets say:
A) A new and improved metamagic system, already designed
B) A new method of creating monsters, updated monsters.
They divide their work by book. "A" would fall under the phb, which was probably given the longest development time due to it being the book MOST people will buy (or rebuy). "B" falls under the MM, which being the 3rd book and like it or not probably the book fewest people (total people, not people on these boards) will buy (they have other monster books, its pretty much a DM-only buy, etc) it has the shortest dev timeframe. Yes they have to make many adjustments to CR/EL and tweak monsters they feel are misrepresented, which means play-testing them against different groups of iconics.
It just seems like an updated metamagic system is an odd thing to cut.
Technik
Technik4 said:
It just seems like an updated metamagic system is an odd thing to cut.
Technik
Hypersmurf said:
Full round action...
I don't see giving up an MEA to be able to Silent Spell your Dispel Magic or Heighten your Glitterdust on the fly to be an extreme sacrifice.
The Quicken/3.5 Haste comment has merit. But I feel that for the most part, a sorcerer makes better use of Metamagic feats than a Wizard.
Sure, he doesn't have as many of them, but he has supreme tactical flexibility with those he does have.
-Hyp.
This was the metamagic system previewed (by Andy Collins) in the house rules section of dragon a few months ago?
jasamcarl said:Uh, do you actually know the specific time frames and work hours assigned to the phb and mm during the calender time, or are you just talking out of your ass when you make the claim that the phb has had more development time than the MM; do you know how intensive development was during these periods.
And two, you still amazingly don't seem to understand the cost/benefit analysis that I and others are alluding to. Regardless of whatever weaknesses one sees in how the metamagic rules work, other things, such as class and monster balance took greater priority; they may take more time, but the payoff is still in the end greater.